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Tapestries

A ceremonial royal castle tapestry: a wide woven hanging on a dark-wood rod with gold finials and hanger rings, a gold woven border around a royal-blue field with an inner guard stripe, a gold heraldic shield medallion with a crimson cross, and a tasselled bottom fringe. Flat-lowpoly, game-ready, and readable at thumbnail size.

Tapestries 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
3,452
Vertices
10,356
Meshes · materials
10 · 10
Size (W × H × D)
2.0 m × 1.7 m × 16 cm
File
GLB · 281 KB
Animation
Static

Palette · named materials

  • dark wood#3d2a1c
  • gold#d0a225
  • royal blue#2e67b8
  • royal blue dark#1f457a
  • crimson#a51d34
  • stone white#f4f1ec

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/royal-castle-court-tapestries/c075087d1f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Tapestries for the Royal Castle Court kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Royal Castle Court kit (Low-poly style, flat-lowpoly direction): A bright castle for ceremonies and intrigue. Use ONLY the kit palette, by name: stone white #f4f1ec, royal blue #2e67b8, gold #d0a225, crimson #a51d34, stone white dark #d7cebc, royal blue dark #1f457a, stone white light #f9f8f6, royal blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `bannerCrestAndColours` (0–1, default 0.5) for the kit's "Banner crest and colours" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
  • Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 8

  • Tapestries
  • Woven Border
  • Tapestry Field
  • Heraldic Medallion
  • Hanging Rod
  • Rod Finials
  • Hanger Rings
  • Bottom Fringe

Note: Static prop: no clip is baked and the GLB carries no animation. Overall size at default params is about 1.95 m wide x 1.67 m tall x 0.12 m deep; the tassel fringe reaches y = 0 so the origin rests on the ground. The bannerCrestAndColours knob (0-1) scales the heraldic medallion and switches the colour scheme at 0.5 (below: dark-blue border/cross with a small medallion; at/above: gold border, crimson cross, stone-white diamond, larger medallion) so every material stays a pure palette colour. Material names are exactly the kit palette colour names (gold, royal blue, royal blue dark, crimson, stone white, dark wood); the exporter writes one material copy per mesh, so the GLB carries repeated names of the same colour. Part ids use the kit's part-id scheme (tapestries.*, letters/digits/underscore after the dot) because the kit's plan validator rejects hyphens. The flat-lowpoly direction manifest is inlined in scene.js because the project vendors only assets/ (no directions3d/ to fetch). The border, field, guard stripe and medallion share one fold field, so they stay attached across the whole parameter range.

Free under the 1DesignTool 3D library license. Model #8 of 244.