Floodlights
A low-poly launch-pad floodlight tower for the Rocket Launch Site kit. A tapered lattice mast in orange and white aviation bands rises from a concrete footing to a railed service deck carrying a bank of hooded flood lamps aimed down at the pad, topped by an obstruction beacon.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,368
- Vertices
- 10,104
- Meshes · materials
- 22 · 22
- Size (W × H × D)
- 4.9 m × 23 m × 3.3 m
- File
- GLB · 256 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Rocket Launch Site
Palette · named materials
- launch orange — orange aviation bands on the mast legs, footing kerb line, deck toe boards, beacon cap (accent)#ed7e1d
- white — white aviation bands, railing, cabinet door (trim)#f4f1ec
- steel — lattice diagonals and rings, ladder, deck plate, anchor plates, lamp yokes, lightning rod (base)#7e8c9a
- launch orange dark — knee braces and deck front fascia (base)#af590e
- white dark — concrete footing (base)#d7cebc
- mid grey — lamp frame posts and crossbars, cabinet conduit (base)#7d828c
- soot black — lamp housings and visors, cabinet roof and handle (trim)#1b1b22
- white light — lamp lenses (glass)#f9f8f6
- sky blue — power cabinet (accent)#2e67b8
- launch orange light — obstruction beacon lens (accent)#eea668
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/rocket-launch-site-floodlights/42289da7fb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Floodlights for the Rocket Launch Site kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Rocket Launch Site kit (Low-poly style, flat-lowpoly direction): Countdown at the coast. Use ONLY the kit palette, by name: white #f4f1ec, launch orange #ed7e1d, steel #7e8c9a, sky blue #2e67b8, white dark #d7cebc, launch orange dark #af590e, white light #f9f8f6, launch orange light #eea668, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rocketDesign` (0–1, default 0.5) for the kit's "Rocket design" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 10
- Floodlights
- Concrete footing
- Power cabinet
- Lattice mast
- Access ladder
- Service deck
- Railing
- Lamp frame
- Flood lamps
- Obstruction beacon
Note: Size at the defaults: 4.94 m wide (x) × 3.31 m deep (z) × 22.5 m tall to the tip of the lightning rod. The service deck is 18.6 m up, and the beacon tops out at about 21.8 m. The four-leg lattice is 2.0 m square at the foot and 0.9 m square at the top. The lamps face +Z, the ladder climbs the −Z face, and the origin is at the bottom centre of the mast, with the 0.6 m concrete footing resting on y = 0. The GLB has 3,368 triangles in 22 meshes, one mesh per part and colour. It is static and carries no animation clip, and its normals are baked flat (non-indexed). Every material is named exactly after the kit palette colour it uses. 10 of the 12 kit colours appear; warm white and dark wood are not used. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Lenses are flat palette colour, not emissive. rocketDesign (the kit's Rocket design knob) sizes the lamp bank for the rocket it lights: 3 lamp columns at 0, 4 at 0.5 and 5 at 1. The deck and frame widen to fit. mastHeight sets the lattice height (12–26 m). lampRows sets 1–3 rows of lamps, and lampTilt pitches every lamp down toward the pad (0–30°). Params change geometry only when the scene is rebuilt in the viewer; the GLB is baked at the defaults. Both extremes passed three-check: (0, 12 m, 1 row, 0°) and (1, 26 m, 3 rows, 30°). The largest build is about 4,150 model triangles. glb-lint reports 0 errors and 6 heuristic warnings, all expected: the material count and duplicate materials (one material per mesh), unindexed geometry (flat shading on purpose), sibling overlap (lattice members and the frame posts pass through joints and the deck), 'detached' lamp_frame (its posts stand through the deck, but the heuristic only compares meshes inside a part), and scale (22.5 m compared with the direction's 1 m reference). It also gives its standing 'no requirements contract' UNVERIFIED verdict. plan-check passes except for its part-id regex, which rejects the hyphens that this library's slug-based ids need; the same plan with the slug de-hyphenated passes. The viewer renders at exposure 0.7 on a tinted ground disc; neither is part of the GLB. Three fix rounds: larger lamp housings so the bank reads at thumbnail size, a wider hero margin so the beacon is not clipped, and a re-framed top view.
About the Floodlights 3D model
Floodlights is a free low-poly 3D model from the Rocket Launch Site set. It measures 4.9 m × 23 m × 3.3 m (W × H × D) at real-world scale and is built from 3,368 triangles across 22 meshes, with 10 named parts. Download the 256 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Floodlights 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 256 KB: 3,368 triangles, 10,104 vertices and 22 materials, modelled in metres at 4.9 m × 23 m × 3.3 m.
- Can I animate Floodlights?
- It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Floodlights 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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