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Countdown clock

A low-poly launch-site countdown clock: a wide white display cabinet raised on two X-braced steel posts, with big orange seven-segment digits reading T-minus 00:09:58 on a black face under an orange visor hood with beacon lamps. A railed service walkway and caged ladder sit behind it.

Countdown clock 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,728
Vertices
5,184
Meshes · materials
21 · 21
Size (W × H × D)
7.5 m × 5.7 m × 3.1 m
File
GLB · 139 KB
Animation
Static

Palette · named materials

  • white — display cabinet, walkway handrails#f4f1ec
  • white dark — cabinet plinth rim, rear access doors#d7cebc
  • launch orange — lit digit segments, colons, visor hood, livery band#ed7e1d
  • launch orange dark — ladder, cage hoops, walkway knee brackets#af590e
  • sky blue — livery band, beacon lenses#2e67b8
  • steel — posts, X-brace, face frame, louvres, walkway deck#7e8c9a
  • mid grey — concrete footings#7d828c
  • soot black — display face, door handles, beacon caps#1b1b22
  • dark wood — unlit digit segments#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/rocket-launch-site-countdown-clock/28dbd6a94f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Countdown clock for the Rocket Launch Site kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Rocket Launch Site kit (Low-poly style, flat-lowpoly direction): Countdown at the coast. Use ONLY the kit palette, by name: white #f4f1ec, launch orange #ed7e1d, steel #7e8c9a, sky blue #2e67b8, white dark #d7cebc, launch orange dark #af590e, white light #f9f8f6, launch orange light #eea668, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rocketDesign` (0–1, default 0.5) for the kit's "Rocket design" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Countdown clock
  • Concrete footings
  • Posts and brace
  • Display cabinet
  • Display face
  • Countdown digits
  • Livery bands
  • Visor hood and beacons
  • Service walkway
  • Access ladder

Note: Size: 7.48 m wide (X) × 3.11 m deep (Z, including the rear walkway and ladder) × 5.71 m tall to the beacon tops at the defaults; the display cabinet is 7.2 × 2.1 m and its underside sits 3.05 m above the ground. The display faces +Z; origin at the bottom centre, resting on y = 0. The exported model has 1,728 triangles in 21 meshes (merged per part and colour, flat normals, non-indexed) and no animation clip. Every material is named exactly after its kit palette colour; 9 of the 12 kit colours are used at the defaults (launch orange light replaces sky blue on the beacons when rocketDesign < 0.5; white light and warm white are unused). The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. The digits are modelled seven-segment blocks reading 00:09:58 (unlit segments in dark wood), not text or a texture. rocketDesign (the kit's Rocket design knob) sets the livery: 1 orange band with orange beacons at 0, 2 bands with sky-blue beacons at 0.5, 3 alternating orange/sky-blue bands at 1. displayWidth widens the cabinet and post spacing (the digit row is capped in size, so very wide displays show more black margin); mastHeight sets the clearance under the cabinet. Params change geometry only when the scene is rebuilt in the viewer; the GLB is baked at the defaults. Both extremes passed three-check and glb-lint: (0, 6 m, 2 m) and (1, 9 m, 4 m). glb-lint reports 0 errors and 6 heuristic warnings (one material per mesh, duplicate material names, unindexed flat-shaded geometry, intended sibling overlap where doors and louvres sit on the cabinet, livery bands flagged as detached although they sit flush on the cabinet face, and scale against the direction's 1 m reference), plus its standing 'no requirements contract' UNVERIFIED verdict. plan-check passes except for its part-id regex, which rejects the hyphens this library's slug-based ids need; the same plan with the slug de-hyphenated passes. The viewer's ground disc and lights are not part of the GLB.

About the Countdown clock 3D model

Countdown clock is a free low-poly 3D model from the Rocket Launch Site set. It measures 7.5 m × 5.7 m × 3.1 m (W × H × D) at real-world scale and is built from 1,728 triangles across 21 meshes, with 10 named parts. Download the 139 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Countdown clock 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 139 KB: 1,728 triangles, 5,184 vertices and 21 materials, modelled in metres at 7.5 m × 5.7 m × 3.1 m.
Can I animate Countdown clock?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Countdown clock 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #4 of 1920.