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Loading dock

A low-poly 4 × 4 m loading dock ground tile. It has a raised concrete dock deck with black bumpers and a hinged leveler, set against a white wall with a half-open roller door in electric-blue guide rails under a canopy. Side stairs with an orange handrail, a pallet of outbound crates and a striped apron with truck guide lines complete it.

Loading dock 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,736
Vertices
5,208
Meshes · materials
32 · 32
Size (W × H × D)
4.0 m × 4.4 m × 4.0 m
File
GLB · 148 KB
Animation
Static
Collection
Robot Factory

Palette · named materials

  • white — wall skin, jambs, crates#f4f1ec
  • light grey — canopy roof, wall coping and plinth, door slats, roll hood#a3a5a8
  • electric blue — door guide rails, canopy fascia, personnel-door frame, crate bands, clear-to-load lamp#136dec
  • orange — handrails and guard rail, hazard stripes, stair nosings, leveler lip edge, bollards, wheel chock, wait lamp#ed7e1d
  • white dark — concrete dock deck and stairs#d7cebc
  • light grey dark — leveler plate, kerb skirting, bumper plates, canopy struts, downpipe, lamp housing#7c7f83
  • white light — truck guide lines and stop bar#f9f8f6
  • light grey light — roller-door curtain, personnel door, rear pilasters#cccccc
  • soot black — dock bumpers, hazard stripes, dark warehouse interior, signal box, bollard bands#1b1b22
  • warm white — dock lamp lens#f2ede2
  • mid grey — ground slab, leveler tread bars#7d828c
  • dark wood — pallet#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/robot-factory-loading-dock/7ce158285c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Loading dock for the Robot Factory kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Robot Factory kit (Low-poly style, flat-lowpoly direction): A clean line that builds robots. Use ONLY the kit palette, by name: white #f4f1ec, light grey #a3a5a8, electric blue #136dec, orange #ed7e1d, white dark #d7cebc, light grey dark #7c7f83, white light #f9f8f6, light grey light #cccccc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lineSpeed` (0–1, default 0.5) for the kit's "Line speed" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Loading dock
  • Ground slab and apron
  • Dock deck
  • Dock bumpers
  • Back wall
  • Roller door
  • Canopy
  • Stairs and rails
  • Pallet and crates

Note: Size: an exact 4.0 × 4.0 m ground tile, 4.38 m tall to the wall coping. The dock deck stands 1.2 m high (truck-bed height) and is 2.8 m wide × 1.22 m deep. The roller door is 2.0 m wide × 2.5 m tall, and the wall is set 0.28 m in from the back edge. The origin is the tile centre on y = 0, and the dock faces +Z. Tiling: the 3 cm slab runs edge to edge and nothing touches or overhangs the border, so the edge is identical and flat on all four sides. Neighbouring tiles butt together seamlessly in every direction. The GLB has 1,736 triangles across 32 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed) so the facets survive in any engine. All 12 kit colours are used, and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. lineSpeed (the kit's 'Line speed') animates nothing because the asset is static. It sets how far the roller door is raised (25–75% open) and how many outbound crates wait on the pallet (1–6). deckHeight raises the deck, stairs and door together, and doorWidth widens the door opening. glb-lint: 0 errors and 5 heuristic warnings. Two cover the material count, both from the per-mesh materials. One flags non-indexed geometry, which is deliberate flat shading. One flags overlaps where paint, stripes and trim are deliberately embedded. The last compares the height with the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 9 survive the GLB reload.

About the Loading dock 3D model

Loading dock is a free low-poly 3D model from the Robot Factory set. It measures 4.0 m × 4.4 m × 4.0 m (W × H × D) at real-world scale and is built from 1,736 triangles across 32 meshes, with 9 named parts. Download the 148 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Loading dock 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 148 KB: 1,736 triangles, 5,208 vertices and 32 materials, modelled in metres at 4.0 m × 4.4 m × 4.0 m.
Can I animate Loading dock?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Loading dock 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #79 of 701.