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Charging bays

A low-poly bank of three robot charging bays: a white back wall split by orange-edged fins under a grey canopy with an electric-blue status strip. Each bay has a charger head with a blue charge-level bar and a plug arm, and white worker robots stand docked in two of them.

Charging bays 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,148
Vertices
3,994
Meshes · materials
33 · 33
Size (W × H × D)
5.0 m × 3.1 m × 2.1 m
File
GLB · 139 KB
Animation
Static
Collection
Robot Factory

Palette · named materials

  • white — back wall, divider fins, robot torsos, heads and knees#f4f1ec
  • light grey — canopy slab, charger heads, rear ribs, robot legs and arms, kick step#a3a5a8
  • electric blue — lit charge segments, canopy status strip, robot chest lights and eyes, end-panel bands#136dec
  • orange — fin edges, hazard lip, plugs, robot shoulders, antenna tips, busy lamps#ed7e1d
  • white dark — charger brows, canopy fascia#d7cebc
  • light grey dark — deck, skirting, conduit, feed box, rooftop coolers, empty charge segments, robot feet and pelvis#7c7f83
  • light grey light — end-panel service plates, fan bars#cccccc
  • soot black — docking pads, hazard stripes, charge screens, plug arms, fans, robot visors and hands#1b1b22
  • warm white — idle lamp on an empty bay's charger#f2ede2
  • mid grey — bay floor plates#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/robot-factory-charging-bays/72f580dc97/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Charging bays for the Robot Factory kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Robot Factory kit (Low-poly style, flat-lowpoly direction): A clean line that builds robots. Use ONLY the kit palette, by name: white #f4f1ec, light grey #a3a5a8, electric blue #136dec, orange #ed7e1d, white dark #d7cebc, light grey dark #7c7f83, white light #f9f8f6, light grey light #cccccc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lineSpeed` (0–1, default 0.5) for the kit's "Line speed" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Charging bays
  • Deck and floor plates
  • Back wall
  • Divider fins
  • Canopy
  • Charger heads
  • Docked robots

Note: Size: the default bank is 5.0 m wide (three 1.5 m bays), 2.1 m deep and 3.09 m tall to the top of the rooftop coolers. The wall stands 2.55 m above a 0.14 m deck, and the docked robots are about 1.45 m tall. The origin is the bottom centre of the footprint, the deck rests on y = 0 and the bays open toward +Z. The GLB has 2,148 triangles across 33 draw calls (meshes are merged per part and colour) and no animation clip. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. 10 of the 12 kit colours are used. White light and dark wood are not used. Warm white only appears while a bay is empty, which it is at the default setting. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. bays sets the number of bays and bayWidth sets each bay's width. lineSpeed (the kit's 'Line speed') animates nothing because the asset is static. It sets how busy the bank is: 0 docks one robot, 1 fills every bay, and faster lines bring robots in with fewer lit charge segments. glb-lint: 0 errors and 4 heuristic warnings. Two cover the material count, both from the per-mesh materials. One flags overlaps where pads, stripes and trim are deliberately embedded. The last compares the height with the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 7 survive the GLB reload.

About the Charging bays 3D model

Charging bays is a free low-poly 3D model from the Robot Factory set. It measures 5.0 m × 3.1 m × 2.1 m (W × H × D) at real-world scale and is built from 2,148 triangles across 33 meshes, with 7 named parts. Download the 139 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Charging bays 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 139 KB: 2,148 triangles, 3,994 vertices and 33 materials, modelled in metres at 5.0 m × 3.1 m × 2.1 m.
Can I animate Charging bays?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Charging bays 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #82 of 701.