FREEcommercial use · no sign-up

Paintings (abstract)

A low-poly framed abstract painting for a museum wall: a stepped brass moulding and linen slip around a canvas with a modelled geometric composition of a big red disc, a slate block, a black diagonal bar, a triangle and small shapes. The back is finished with a stretcher, a cross brace and a hanging wire.

Paintings (abstract) 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
520
Vertices
1,160
Meshes · materials
20 · 20
Size (W × H × D)
1.4 m × 1.1 m × 7 cm
File
GLB · 57 KB
Animation
Static
Collection
Museum

Palette · named materials

  • frame#b28c34
  • slip#d7cebc
  • canvas#f2ede2
  • primary#861313
  • secondary#525e6f
  • band#7d828c
  • line#1b1b22
  • triangle#c32222
  • spot#b28c34
  • stretcher#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/museum-paintings-abstract/20f2438c61/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Paintings (abstract) for the Museum kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Museum kit (Low-poly style, flat-lowpoly direction): Quiet halls of old things. Use ONLY the kit palette, by name: marble white #f4f1ec, deep red #861313, brass #b28c34, slate #525e6f, marble white dark #d7cebc, deep red dark #430a0a, marble white light #f9f8f6, deep red light #c32222, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `collectionTheme` (0–1, default 0.5) for the kit's "Collection theme" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 5.03M tokens (96% cached) · ≈ $3.15 at API prices · 5-hour plan +8%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS — 0 blocking errors (4 heuristic warnings)
Make your own with 1DesignTool →

Named parts · 7

  • Painting
  • Frame moulding
  • Linen slip
  • Canvas
  • Paint composition
  • Stretcher
  • Hanging wire

Note: Size: 1.40 m wide, 1.10 m tall and 0.07 m deep overall (canvas 1.12 x 0.82 m visible, 0.10 m moulding, 0.04 m slip). The origin is at the bottom centre of the footprint. The frame's bottom edge rests on y = 0, the painted face points toward +Z and the back is flat (the stretcher is recessed 4 mm), so it hangs flush on a wall. Raise it to hanging height in your scene. The GLB has 520 triangles and no animation clip: this is a static piece. The artwork is modelled geometry, not an image: flat paint slabs that start 0.5 mm into the canvas and stand 3 to 15 mm proud of it, in layers so overlapping shapes never z-fight. Every material is named exactly after a kit palette colour. The runtime's exporter writes one material per mesh, so the GLB has 20 material slots carrying 9 palette names. Recolour by name. collectionTheme (the kit's 'Collection theme') sets the livery. Below 0.33 is modern: a soot black frame, marble white slip and marble white light canvas with a deep red light disc. 0.33 to 0.67 (default) is classic: a brass frame, marble white dark slip and warm white canvas with a deep red disc. Above 0.67 is antiquities: a dark wood frame, brass slip and marble white dark canvas with a deep red dark disc. 'composition' 1 is the curated layout; 2 to 8 are seeded re-arrangements, and even numbers are mirrored. All shapes are clamped inside the canvas margins. All params are baked at their defaults in the GLB and only change the model when the scene is rebuilt in the viewer. The defaults plus two extreme combinations were rendered and passed three-check. At the tall, narrow extreme (0.5 x 1.4 m canvas), the viewer render shows faint hairlines where the stretcher edges bleed through the canvas; the default render is clean. Part ids keep the library's hyphenated slug (museum-paintings-abstract.*). The kit's plan-check rejects hyphens in part ids, and that regex is its only failure (with the ids substituted it passes). three-check accepts the real ids, and all 7 survive the GLB reload. glb-lint reports 0 errors and 4 heuristic warnings. Two come from the per-mesh duplicate materials. One flags overlaps where the paint slabs, slip and stretcher nest on purpose. One flags the canvas panel as 'detached' because it touches the slip, which sits in another group. Its verdict reads UNVERIFIED only because no host requirements contract was supplied.

About the Paintings (abstract) 3D model

Paintings (abstract) is a free low-poly 3D model from the Museum set. It measures 1.4 m × 1.1 m × 7 cm (W × H × D) at real-world scale and is built from 520 triangles across 20 meshes, with 7 named parts. Download the 57 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Paintings (abstract) 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 57 KB: 520 triangles, 1,160 vertices and 20 materials, modelled in metres at 1.4 m × 1.1 m × 7 cm.
Can I animate Paintings (abstract)?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Paintings (abstract) 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #2 of 872.