Landing pad
An elevated octagonal landing pad for a first Mars settlement — two-tone deck on a tapered skirt and rim pylons, with a hazard ring, dark landing marking, blast-deflector wall, perimeter lights, access ramp, beacon mast and wind-piled dust drifts.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,380
- Vertices
- 2,244
- Meshes · materials
- 18 · 18
- Size (W × H × D)
- 12 m × 4.2 m × 16 m
- File
- GLB · 93 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Mars Colony
Palette · named materials
- base#f2ede2
- earth#821717
- earth#c32222
- trim#ed7e1d
- accent#2e67b8
- water#1b1b22
- foliage#db5757
- base#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/mars-colony-landing-pad/e804afdfc3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Landing pad for the Mars Colony kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Mars Colony kit (Low-poly style, flat-lowpoly direction): A first settlement on red dust. Use ONLY the kit palette, by name: rust red #c32222, white #f4f1ec, solar blue #2e67b8, hazard orange #ed7e1d, rust red dark #821717, white dark #d7cebc, rust red light #db5757, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dustStormLevel` (0–1, default 0.5) for the kit's "Dust storm level" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 14
- Landing pad
- Deck
- Edge slab
- Top plate
- Support skirt
- Landing marking
- Hazard ring
- Blast deflector
- Access ramp
- Beacon mast
- Edge lights
- Under-deck equipment
- Rim pylons
- Dust drifts
Note: Real-world scale: 12 m octagonal pad standing 1.3 m off the ground, 4.15 m tall overall (mast beacon). 1,380 triangles in the GLB. The GLB's material names are the kit palette colours — the exporter clones the shared material per mesh, so each named colour may appear more than once with identical parameters. dustStormLevel (0–1) piles wind-blown drifts around the structure; the regolith dome in captures is viewer-only staging and is not part of the model. OBJ export is geometry-only.
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Free under the 1DesignTool 3D library license. Model #14 of 485.