Airlock
A prefab Mars colony airlock: a faceted horizontal pressure chamber on splayed legs, with a round wheel hatch set in a hazard-orange ring, sill steps, side portholes, roof pressure tanks, storm beacon, rear connector collar and modeled dust drifts.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,902
- Vertices
- 4,273
- Meshes · materials
- 27 · 27
- Size (W × H × D)
- 3.5 m × 3.4 m × 5.2 m
- File
- GLB · 189 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Mars Colony
Palette · named materials
- base#f4f1ec
- trim#d7cebc
- accent#c32222
- earth#821717
- earth#db5757
- accent#ed7e1d
- water#2e67b8
- trim#1b1b22
- trim#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/mars-colony-airlock/dbc9368775/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Airlock for the Mars Colony kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Mars Colony kit (Low-poly style, flat-lowpoly direction): A first settlement on red dust. Use ONLY the kit palette, by name: rust red #c32222, white #f4f1ec, solar blue #2e67b8, hazard orange #ed7e1d, rust red dark #821717, white dark #d7cebc, rust red light #db5757, white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dustStormLevel` (0–1, default 0.5) for the kit's "Dust storm level" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 17
- Airlock
- Chamber
- Front bulkhead
- Rear connector collar
- Reinforcement bands
- Side portholes
- Vent grille
- Pressure line
- Hatch frame
- Hatch door
- Access steps
- Handrail
- Landing legs
- Pressure tanks
- Storm beacon
- Antenna
- Dust drifts
Note: Real-world scale: 3.35 m tall, 3.5 m wide, 5.16 m deep overall — a Ø2.2 m pressure chamber with ~0.76 m sill height and a Ø1.4 m hatch. 3,902 exported triangles. The GLB intentionally repeats each palette-named material per mesh node — the export pipeline clones materials into a frozen snapshot, so a recolour should match on material name. Params are build-time remods, not animation: doorOpen hinges the leaf about its left edge, dustStormLevel scales the modeled drifts (0 = swept clean, 1 = post-storm), chamberLength and tankCount rebuild shell furniture positions. Static asset — no animation clips in the GLB.
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Free under the 1DesignTool 3D library license. Model #26 of 485.