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Groceries

A low-poly shopping drop-off: a kraft paper grocery bag with a baguette, a milk carton and a bottle rising out of it, plus three tomatoes, a stack of tin cans and an open box of six eggs set down beside it.

Groceries 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,736
Vertices
5,208
Meshes · materials
16 · 16
Size (W × H × D)
51 cm × 53 cm × 37 cm
File
GLB · 136 KB
Animation
Static
Collection
Kitchen

Palette · named materials

  • butcher-block wood#7d5736
  • dark wood#3d2a1c
  • soot black#1b1b22
  • tile white dark#d7cebc
  • warm white#f2ede2
  • tomato red#c32222
  • steel#7e8c9a
  • steel dark#5a6672
  • steel light#adb3b8
  • mid grey#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/kitchen-groceries/7ea1d7a701/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Groceries for the Kitchen kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Kitchen kit (Low-poly style, flat-lowpoly direction): A full working kitchen. Use ONLY the kit palette, by name: tile white #f4f1ec, steel #7e8c9a, butcher-block wood #7d5736, tomato red #c32222, tile white dark #d7cebc, steel dark #5a6672, tile white light #f9f8f6, steel light #adb3b8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cabinetColour` (0–1, default 0.5) for the kit's "Cabinet colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Groceries
  • Paper bag
  • Baguette
  • Milk carton
  • Bottle
  • Tin cans
  • Tomatoes
  • Egg box

Note: Size: the group is 0.51 m wide × 0.37 m deep × 0.53 m tall (paper bag 0.30 × 0.18 × 0.30 m; the baguette tip sets the height). The origin is at the bottom centre of the footprint on y = 0, and the front faces +Z. The GLB has 1,736 triangles in 16 meshes (merged per part and palette colour) and no animation clip. Every material is named exactly after its kit palette colour; tile white appears only when cabinetColour selects it. The bag is an open box with a soot-black packed layer inside that the baguette, carton and bottle stand on, so the bottle touches no sibling in its own part (glb-lint flags it as detached, but it rests on the bag's packed layer). Params are baked at export, so the GLB is the default build. cabinetColour steps the label band on two of the tin cans with the kit's cabinet-front ramp: tile white < 0.2 ≤ steel light < 0.4 ≤ steel < 0.6 ≤ steel dark < 0.8 ≤ tomato red. At the default (steel) the label is a quiet band on steel-light tins. The third can stays tomato red, or turns tile white when the ramp is red. looseItems adds the tomatoes, then the cans, then the egg box; removed items keep their part ids registered but empty. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS). glb-lint reports 0 errors; its warnings are expected for this pipeline: non-indexed flat-shaded geometry, one material per mesh, nested trims overlapping, and the bottle's per-part detached heuristic. No text, labels or brands are modelled.

About the Groceries 3D model

Groceries is a free low-poly 3D model from the Kitchen set. It measures 51 cm × 53 cm × 37 cm (W × H × D) at real-world scale and is built from 1,736 triangles across 16 meshes, with 8 named parts. Download the 136 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Groceries 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 136 KB: 1,736 triangles, 5,208 vertices and 16 materials, modelled in metres at 51 cm × 53 cm × 37 cm.
Can I animate Groceries?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Groceries 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #15 of 1410.