FREEcommercial use · no sign-up

Rest area

A low-poly 16 × 16 m roadside rest area tile. An asphalt lay-by aisle runs along the front edge past a row of marked parking bays. Behind them, a raised footway leads to a white toilet block with a dark pitched roof, with picnic tables, a litter bin and a green rest-area sign on the grass.

Rest area 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
760
Vertices
2,168
Meshes · materials
15 · 15
Size (W × H × D)
16 m × 3.9 m × 16 m
File
GLB · 66 KB
Animation
Static

Palette · named materials

  • lay-by aisle and parking bays (asphalt)#3b3e45
  • raised footway (asphalt light)#636569
  • toilet block roof (asphalt dark)#17191c
  • road markings, door plates and sign backing and pictogram (line white)#f4f1ec
  • grass verge and sign face (sign green)#3a883a
  • toilet block walls (warm white)#f2ede2
  • doors, window band and bin lid (soot black)#1b1b22
  • building plinth, bin and sign posts (mid grey)#7d828c
  • picnic tables (dark wood)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/highway-and-roadworks-rest-area/cf9b92a6ae/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Rest area for the Highway and Roadworks kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Highway and Roadworks kit (Low-poly style, flat-lowpoly direction): Lanes, junctions and cones. Use ONLY the kit palette, by name: asphalt #3b3e45, line white #f4f1ec, cone orange #ed7e1d, sign green #3a883a, asphalt dark #17191c, line white dark #d7cebc, asphalt light #636569, line white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `countryRoadRules` (0–1, default 0.5) for the kit's "Country road rules" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Rest area tile
  • Grass verge
  • Parking lot
  • Road markings
  • Toilet block
  • Picnic tables and bin
  • Rest area sign

Note: Size: exactly 16.00 × 16.00 m footprint and 3.89 m tall at the roof ridge. The origin is at the tile centre, the bottom rests on y = 0 and the front faces +Z. The lay-by aisle is 6 m deep and runs edge to edge along the +Z side at the kit's 16 cm deck height on a 12 cm grass verge, so the tile sits beside a straight road tile with the aisle against its shoulder. The separator dashes keep the road tiles' 4 m rhythm. Bays are 2.6 × 5 m. The footway stands 8 cm above the lot as a kerb. The toilet block is 7 × 3 m with 2.6 m walls. Picnic tables are 1.8 m long with a 0.75 m top, and the sign panel is 1.8 × 1.2 m with a picnic-table pictogram and no text. The GLB is baked at the default params: 760 triangles in 15 meshes. It is static with no animation clip. Every material is named after its kit palette colour, so you can recolour by name. The exporter writes one material per mesh, so some palette names repeat (line white ×3, mid grey ×3, sign green ×2, soot black ×2). Country road rules (the kit's knob): at 0 you get a motorway services layout, with painted bay lines, short separator dashes and one picnic table. Towards 1 you get a country rest stop: the bay lines drop out from 0.7, the dashes stretch into a long line and there are up to three tables. bays and roofPitch rebuild the tile in the viewer only. Both extreme combinations were rendered and passed three-check, but only the defaults are exported. glb-lint: 0 errors and 5 heuristic warnings, all expected: material count and duplicate palette materials (one per mesh); non-indexed flat-shaded geometry; overlapping boxes for the doors on the walls and the sign face on its backing, which are mounted by design; and a scale heuristic that expects a 1 m object. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen in the first segment. A de-hyphenated copy of the plan passes, and three-check and the GLB carry all 7 ids correctly.

About the Rest area 3D model

Rest area is a free low-poly 3D model from the Highway and Roadworks set. It measures 16 m × 3.9 m × 16 m (W × H × D) at real-world scale and is built from 760 triangles across 15 meshes, with 7 named parts. Download the 66 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Rest area 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 66 KB: 760 triangles, 2,168 vertices and 15 materials, modelled in metres at 16 m × 3.9 m × 16 m.
Can I animate Rest area?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Rest area 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #59 of 1815.