Sink lake
A 4 × 4 m ground tile of the giant's wooden counter with a drop-in enamel sink sunk into it, filled with grey dishwater that reads as a lake for the kit's tiny people. A copper swan-neck tap on the back ledge pours a stream into a splash ring, soap-sud islands float on the water, drainer ribs flank the bowl and a red plug rests on the counter.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,346
- Vertices
- 3,138
- Meshes · materials
- 13 · 13
- Size (W × H × D)
- 4.0 m × 2.8 m × 4.0 m
- File
- GLB · 93 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Giant's Kitchen
Palette · named materials
- counter#6b4a2e
- underside#3d2a1c
- drainer#9b704b
- rim#f4f1ec
- basin#d7cebc
- water#7d828c
- foam#f9f8f6
- tap#b8602e
- handle#f2ede2
- plug#c32222
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/giants-kitchen-sink-lake/652156c509/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Sink lake for the Giant's Kitchen kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Giant's Kitchen kit (Low-poly style, flat-lowpoly direction): Tiny people on a huge table. Use ONLY the kit palette, by name: wood brown #6b4a2e, enamel white #f4f1ec, copper #b8602e, tomato red #c32222, wood brown dark #362517, enamel white dark #d7cebc, wood brown light #9b704b, enamel white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `scaleRatio` (0–1, default 0.5) for the kit's "Scale ratio" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Fable 5.1 in 1DesignTool
- Generation: 6.10M tokens (94% cached) · ≈ $12.28 at API prices · 5-hour plan +20%, weekly plan +2%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS (0 errors, 5 non-blocking warnings)
Named parts · 14
- Sink lake
- Counter slab
- Drainer ribs
- Sink rim
- Basin
- Lake water
- Soap suds
- Plug
- Tap
- Tap body
- Hot handle
- Cold handle
- Water stream
- Splash ring
Note: Ground tile of the Giant's Kitchen kit. Footprint is exactly 4.0 x 4.0 m (x and z from -2 to +2 at every parameter value, checked numerically) and the counter surface is flat at y = 0 along all four edges with at least 0.2 m of bare counter inside each edge, so tiles meet flush in every direction. The origin is the tile centre at counter level, not the bottom centre: the wooden slab runs 0.6 m below the surface (y -0.6 to 0) and the basin is sunk into it, while the tap rises to y = 2.2 m at the default tap height (1.7 to 2.9 m across the range), so the full y extent is 2.8 m. Units are metres, +Y is up, the tap stands on the back ledge so the front of the tile faces +Z. At default params the basin opening is 2.5 x 1.85 m with a 0.15 m wide enamel rim standing 0.06 m proud of the counter, the basin is 0.5 m deep, the water line sits 0.25 m below the counter, and the tap column is 1.6 m tall with a 0.92 m swan-neck reach. Part ids use the prefix 'sinklake' rather than the full library slug because the kit's plan schema rejects hyphens in ids. Materials: ten, each named exactly its Giant's Kitchen palette colour ('wood brown' counter top, 'dark wood' slab sides and bottom, 'wood brown light' drainer ribs, 'enamel white' rim, 'enamel white dark' basin, 'mid grey' water and stream, 'enamel white light' splash ring and suds, 'copper' tap, 'warm white' cross handles, 'tomato red' plug) with the role stored in material extras; soot black and wood brown dark are unused. The exporter clones materials per mesh, so the file lists 13 material entries carrying those ten names. The counter slab is one mesh with two material slots (top, sides). Flat shading is baked into the geometry as hard per-face normals, so the facets look the same in Blender, Godot, Unity and three.js without any material flag. Static tile: no animation clip, evaluatePose is a no-op. Params all rebuild the geometry: scaleRatio is the kit's shared 'Scale ratio' knob and sets how much of the fixed tile the sink takes (0 = a 2.1 x 1.6 m bowl, 1 = 2.9 x 2.1 m) and the tap's girth; the footprint never changes. waterLevel is the basin fill fraction (0.3 = water 0.35 m below the counter, 0.85 = 0.075 m below). tapHeight is the column height in metres. sudsClusters is the number of seeded soap-sud islands. The drainer rib count adapts to the counter margin left beside the bowl (four per side at scaleRatio 0, one at 1). The viewer's ground disc, light rig and backdrop are staging only and are not in the GLB. Exported model: 1346 triangles, 12 meshes, 15 named nodes; 15 draw calls in the viewer including staging. glb-lint reports 0 errors; its 5 warnings are the per-mesh material clones (count above the direction's default of 10, and duplicate parameter sets), sibling bounding boxes nesting (water and basin inside the slab, suds on the water, stream through the splash ring: all intended joins, checked in the captures), the geometry below y = 0 (the sunk basin and slab, which is the tiling contract), and the 2.8 m height against the direction's 1 m reference height, which is simply the giant's scale.
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Free under the 1DesignTool 3D library license. Model #46 of 485.