FREEcommercial use · no sign-up

Dune tiles

A low-poly 4 × 4 m Desert Canyon ground tile: a crescent sand dune with a knife-edge crest and an orange slipface, rising from rippled sand next to a half-buried sandstone outcrop and sage shrubs. Every edge is flat, so copies tile seamlessly in every direction.

Dune tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,734
Vertices
14,190
Meshes · materials
9 · 9
Size (W × H × D)
4.0 m × 1.1 m × 4.0 m
File
GLB · 371 KB
Animation
Static
Collection
Desert Canyon

Palette · named materials

  • sandstone orange light — sand surface and windward slope (base)#eea668
  • sandstone orange — dune slipface (earth)#ed7e1d
  • sandstone orange dark — packed sand bed on the cut edges; outcrop rocks at the default rockColour (earth)#af590e
  • dark wood — outcrop scree at the default rockColour; shrub stems (trim)#3d2a1c
  • sage — shrub foliage (foliage)#89a178
  • sage dark — shaded shrub foliage (foliage)#637854
  • sage light — dry grass tufts (foliage)#b1bca9

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/desert-canyon-dune-tiles/6c8d7748d3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Dune tiles for the Desert Canyon kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Desert Canyon kit (Low-poly style, flat-lowpoly direction): Red rock, heat and hidden water. Use ONLY the kit palette, by name: sandstone orange #ed7e1d, sage #89a178, sky blue #2e67b8, bone #e4ddcd, sandstone orange dark #af590e, sage dark #637854, sandstone orange light #eea668, sage light #b1bca9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rockColour` (0–1, default 0.5) for the kit's "Rock colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Dune tile
  • Packed sand bed
  • Windward sand
  • Slipface
  • Sandstone outcrop
  • Sage shrubs
  • Dry grass tufts

Note: Size: exactly 4.00 × 4.00 m and 1.10 m tall. The bottom rests on y = 0, the origin is at the tile centre and the front faces +Z. The sand bed is 0.06 m thick, and the sand surface is at 0.10 m at every border. The dune crest peaks at about 1.1 m. How it tiles: the dune and ripples fade to exactly 0.10 m within 0.55 m of every edge, so all four edges are flat at the same height and meet any neighbour flush. Rotated copies tile too. The wind blows toward +X, turned 35° toward −Z, so the slipface faces back-right. The outcrop, shrubs and tufts stay at least 0.13 m inside the borders. The GLB has 4,734 triangles in 9 meshes, is static and has no animation clip. three-check's 5,024-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so 'sandstone orange dark' and 'dark wood' each appear twice; recolour by name. rockColour (the kit's 'Rock colour') sets only the outcrop tone, along the ramp bone → sandstone orange → sandstone orange dark → dark wood, with its scree one step darker (soot black at the deep end). It has four steps: below 0.17 it is bone, 0.17–0.5 sandstone orange, 0.5–0.83 sandstone orange dark (the default) and above 0.83 dark wood. The sand never changes colour, so tiles with different settings still match at the seams. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. The viewer uses exposure 0.85 rather than the direction's 1.05 so the pale sand does not wash out; this does not affect the GLB. The slipface colour follows the 0.1 m facets, so its edge has a small stepped, low-poly rhythm. glb-lint: 0 errors and 4 heuristic warnings, all expected. The duplicate materials come from the per-mesh export. The geometry is non-indexed on purpose, for hard flat-shaded facets. Rocks/scree and shrub clumps/stems are nested, so their boxes overlap. Sand, slipface and tufts are flagged as 'detached', but the sand and slipface sit on the bed and the tufts are seated in the sand. plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 7 ids.

About the Dune tiles 3D model

Dune tiles is a free low-poly 3D model from the Desert Canyon set. It measures 4.0 m × 1.1 m × 4.0 m (W × H × D) at real-world scale and is built from 4,734 triangles across 9 meshes, with 7 named parts. Download the 371 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Dune tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 371 KB: 4,734 triangles, 14,190 vertices and 9 materials, modelled in metres at 4.0 m × 1.1 m × 4.0 m.
Can I animate Dune tiles?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Dune tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #8 of 933.