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Firewood

A low-poly campsite firewood store: a timber log rack under a green lean-to roof, packed with round and split logs, with a chopping block, an axe and a few split logs beside it. Part of the Campground kit.

Firewood 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,583
Vertices
4,749
Meshes · materials
17 · 17
Size (W × H × D)
2.6 m × 1.2 m × 1.2 m
File
GLB · 127 KB
Animation
Static
Collection
Campground

Palette · named materials

  • dark wood: log bark, chopping block bark (base)#3d2a1c
  • canvas tan: split faces of the logs (body)#bf9769
  • canvas tan light: cut log ends, chopping block top (trim)#d2bca2
  • canvas tan dark: rack sleepers, posts, beams, braces and rails; fallen leaves (trim)#9a7142
  • forest green dark: roof boards; grass tufts in autumn, season ≥ 0.67 (body)#235223
  • forest green: roof battens; grass tufts at the default season (foliage)#3a883a
  • forest green light: grass tufts in spring, season < 0.33 (foliage)#5db15d
  • flame orange: axe haft; autumn leaves (accent)#ed7e1d
  • mid grey: axe head (base)#7d828c
  • soot black: roof drip edge, axe bit and haft knob (base)#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/campground-firewood/1d60a1d89c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Firewood for the Campground kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Campground kit (Low-poly style, flat-lowpoly direction): Tents, vans and a lake. Use ONLY the kit palette, by name: forest green #3a883a, canvas tan #bf9769, flame orange #ed7e1d, lake blue #2e67b8, forest green dark #235223, canvas tan dark #9a7142, forest green light #5db15d, canvas tan light #d2bca2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Firewood
  • Log rack
  • Lean-to roof
  • Log stack
  • Chopping block
  • Axe
  • Loose split logs
  • Grass tufts and leaves

Note: Size: 2.63 × 1.20 m footprint and 1.25 m tall at the roof's back edge (defaults). The rack itself is 1.2 m between the posts (about 1.58 m across the roof) and 0.44 m deep, with 0.44 m logs. The 0.4 m chopping block stands to its right, and the 0.8 m axe haft reaches out to the right. The bottom rests on y = 0, the origin is at the bottom centre of the whole footprint (block and axe included, so the rack sits a little left of centre) and the front, where the cut log ends show, faces +Z. The GLB has 1,583 triangles in 17 meshes. It is static and carries no animation clip. Every material is named exactly after a kit palette colour. The GLB exports one material per mesh, so some names appear more than once; recolour by name. Lake blue and warm white are not used on this part. season (the kit's 'Season'; 0 = early spring, 0.5 = high summer, 1 = late autumn) changes the grass tuft colour in three steps (fewer tufts toward autumn) and scatters fallen leaves from late summer on. rackWidth, logRows (the top row is always partly used) and splitShare (0 = all round logs, 1 = all split halves, thirds and quarters) change the stack. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Both extremes (season 0, width 0.9 m, 2 rows, all rounds; and season 1, width 1.6 m, 7 rows, all split) passed three-check and glb-lint. The viewer uses exposure 0.62 so the tans don't wash out; this does not affect the GLB. glb-lint: 0 errors and 4 expected warnings: the material count (per-mesh export), duplicate material names, non-indexed geometry (on purpose, for hard flat facets) and overlapping siblings (the logs nested inside the rack and the battens on the roof, by design). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes.

About the Firewood 3D model

Firewood is a free low-poly 3D model from the Campground set. It measures 2.6 m × 1.2 m × 1.2 m (W × H × D) at real-world scale and is built from 1,583 triangles across 17 meshes, with 8 named parts. Download the 127 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Firewood 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 127 KB: 1,583 triangles, 4,749 vertices and 17 materials, modelled in metres at 2.6 m × 1.2 m × 1.2 m.
Can I animate Firewood?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Firewood 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #48 of 1865.