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Plush toys

A low-poly set of three aquarium gift-shop plush toys sitting together: a fat deep-blue whale with a white belly and a water-spout tuft, a coral-orange clownfish with white bands, and a green-shelled sea turtle with big bead eyes.

Plush toys 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,988
Vertices
8,964
Meshes · materials
27 · 27
Size (W × H × D)
64 cm × 18 cm × 46 cm
File
GLB · 244 KB
Animation
Static
Collection
Aquarium

Palette · named materials

  • body#1b447e
  • fin#0d223f
  • spout#2e67b8
  • belly#f2ede2
  • fish#ed7e1d
  • fishfin#af590e
  • stripe#1b1b22
  • eye#1b1b22
  • shell#3a883a
  • skin#eea668

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/aquarium-plush-toys/6a0bacfaca/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Plush toys for the Aquarium kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Aquarium kit (Low-poly style, flat-lowpoly direction): Glass tunnels through blue water. Use ONLY the kit palette, by name: deep blue #1b447e, coral orange #ed7e1d, glow green #3a883a, dark grey #525860, deep blue dark #0d223f, coral orange dark #af590e, deep blue light #2e67b8, coral orange light #eea668, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `seaRegion` (0–1, default 0.5) for the kit's "Sea region" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 4.16M tokens (95% cached) · ≈ $2.95 at API prices · 5-hour plan +7%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 32

  • Plush toys
  • Plush toy set
  • Whale plush
  • Whale body
  • Whale belly
  • Tail flukes
  • Pectoral fins
  • Water spout
  • Whale eyes
  • Eye glints
  • Blush cheeks
  • Sewn-in tag
  • Clownfish plush
  • Clownfish body
  • White bands
  • Band edges
  • Fins
  • Eye whites
  • Clownfish eyes
  • Eye glints
  • Sewn-in tag
  • Sea turtle plush
  • Underbody
  • Shell
  • Shell rim
  • Head
  • Neck
  • Flippers
  • Turtle eyes
  • Eye glints
  • Blush cheeks
  • Sewn-in tag

Note: Size: about 0.60 x 0.18 x 0.44 m (W x H x D) for the whole set at default params. The whale is 0.34 m long and 0.18 m tall at the spout, the clownfish is 0.19 m long, and the turtle shell is 0.21 m long. These are gift-shop plush sizes. Origin is at the bottom centre on y = 0, and the front faces +Z. Every toy rests on a flat base on y = 0. 2988 triangles. Static: no animation clip. seaRegion recolours the whale with palette colours only: below 0.33 is polar (mid grey body, dark grey fins), 0.33 to 0.66 is open ocean (deep blue, the default), and above 0.66 is tropical (deep blue light body, warm white spout). It changes no geometry. whaleLength, plumpness and toyCount (1 = whale only, 2 = adds the clownfish, 3 = adds the turtle) change geometry live, and the set re-centres on the origin. The GLB is baked at the defaults. Material names are exactly the palette colour names. The export clones one material per mesh, so the GLB holds 27 materials sharing 9 names (recolour by name). Colour panels (whale belly, clownfish bands, shell rim) are separate meshes that share edges with their body, so there is no decal z-fighting. Small features (eyes, fins, cheeks, tags) are deliberately sunk into their bodies. glb-lint reported 0 errors and 5 advisory warnings: material count, duplicate materials, non-indexed flat-shaded geometry, deliberate nested overlaps, and a scale heuristic that expects about 1 m (this prop is 0.18 m tall). Its verdict word is UNVERIFIED only because no requirements contract was supplied.

About the Plush toys 3D model

Plush toys is a free low-poly 3D model from the Aquarium set. It measures 64 cm × 18 cm × 46 cm (W × H × D) at real-world scale and is built from 2,988 triangles across 27 meshes, with 32 named parts. Download the 244 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Plush toys 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 244 KB: 2,988 triangles, 8,964 vertices and 27 materials, modelled in metres at 64 cm × 18 cm × 46 cm.
Can I animate Plush toys?
It ships as a static mesh. Its 32 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Plush toys 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #17 of 902.