FREEcommercial use · no sign-up

Bins

A low-poly theme-park litter bin station: two candy-striped, faceted barrel bins on a shared grey plinth. Each has push-flap mouths front and back and a circus-tent cone roof with a ball finial.

Bins 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
932
Vertices
1,604
Meshes · materials
23 · 23
Size (W × H × D)
1.5 m × 1.2 m × 82 cm
File
GLB · 68 KB
Animation
Static
Collection
Amusement Park

Palette · named materials

  • base#c32222
  • base#2e67b8
  • trim#f4f1ec
  • accent#eecd2b
  • earth#1b1b22
  • earth#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-bins/51f2405999/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Bins for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 1.85M tokens (92% cached) · ≈ $1.85 at API prices · 5-hour plan +4%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 20

  • Bin station
  • Plinth
  • Bin 1
  • Bin 1 kick ring
  • Bin 1 barrel
  • Bin 1 collar
  • Bin 1 mouths
  • Bin 1 push flap
  • Bin 1 back flap
  • Bin 1 roof
  • Bin 1 finial
  • Bin 2
  • Bin 2 kick ring
  • Bin 2 barrel
  • Bin 2 collar
  • Bin 2 mouths
  • Bin 2 push flap
  • Bin 2 back flap
  • Bin 2 roof
  • Bin 2 finial

Note: Size at default params: 1.54 m wide x 0.82 m deep plinth, 1.18 m tall to the top of the finials. Each bin is 0.68 m across the roof eave and 1.05 m to the roof apex. Origin is at the bottom centre, the plinth rests on y = 0 and the mouths face +Z (with a matching pair facing -Z). The GLB has 932 triangles in 23 meshes. It is static, with no animation clip, and its normals are baked flat. Materials are named by kit palette colour: candy red, sky blue, white, yellow, soot black and mid grey at the default. The exporter writes one material per mesh, so a colour name repeats across slots; recolour by name. 'Ride colours' picks the per-bin scheme. Below 0.33 it is muted (candy red dark, sky blue and yellow dark with warm white). From 0.33 to 0.67 it is classic (candy red, sky blue and yellow with white; default). Above 0.67 it is bright (stripes on yellow light). binCount (1-3) adds bins along x, and the plinth widens to match. The third bin is yellow-and-white with a candy red collar. binHeight scales the barrel. flapOpen lifts the push flaps outward from 0 to 70 degrees about their top hinges (default 35). Params are baked at export, so the GLB holds the default build. Part ids use 'amusementpark.bins.*' because the kit's part-id format does not allow hyphens. glb-lint: 0 errors. Its verdict line reads UNVERIFIED only because no host requirements contract was supplied. Its 4 warnings are expected: per-mesh material slots, duplicate-named materials, the collar and mouth frame nesting by design, and child detail meshes counted as 'detached'. No text, icons or logos; the bins are told apart by colour only.

About the Bins 3D model

Bins is a free low-poly 3D model from the Amusement Park set. It measures 1.5 m × 1.2 m × 82 cm (W × H × D) at real-world scale and is built from 932 triangles across 23 meshes, with 20 named parts. Download the 68 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Bins 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 68 KB: 932 triangles, 1,604 vertices and 23 materials, modelled in metres at 1.5 m × 1.2 m × 82 cm.
Can I animate Bins?
It ships as a static mesh. Its 20 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Bins 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #9 of 1898.