Wizard's Tower Rune Circle Floor
A 4 × 4 m flat-lowpoly flagstone floor tile carved with two concentric rune rings and geometric glyphs glowing rune cyan, with moss green in the cracks.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,352
- Vertices
- 1,610
- Meshes · materials
- 48 · 4
- Size (W × H × D)
- 4.0 m × 27 cm × 4.0 m
- File
- GLB · 110 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Wizard's Tower
Palette · named materials
- stoneGrey#6e6f78
- darkStone#3e3f47
- mossGreen#5f7d4a
- runeCyan#5fd3e6
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/wizards-tower-rune-floor/93d479c456/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A 4 × 4 m ground tile of flagstones in stone grey and dark stone with moss green in the cracks, carved with a rune circle: two concentric rings and geometric glyph shapes (no letters) glowing rune cyan. The four edges are flat at y = 0 and tile seamlessly in every direction; the origin is the tile centre. This is one part of the Wizard's Tower kit (Low-poly style, flat-lowpoly direction). Use ONLY the kit palette, by name: midnight blue #1d2448, deep violet #4b2a6b, lavender #8a6fb3, brass #b08d3c, aged gold #8a6a22, candle yellow #f2c94c, flame orange #e8833a, stone grey #6e6f78, dark stone #3e3f47, cliff slate #55606e, parchment #e7d7b1, oak brown #6b4a2f, dark wood #3d2a1c, moss green #5f7d4a, rune cyan #5fd3e6, soot black #1b1b22. Name each material after the palette colour it uses. Kit knobs: expose a param `magicGlow` (0–1, default 0.6) that scales every emissive magic element.
- Agent: Command Code · kimi-k2.7-code in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 4
- Body
- Outer Rune Ring
- Inner Rune Ring
- Glyphs
Note: Static prop. magicGlow scales the rune-cyan emissive intensity for the rings and glyphs. The stage uses a shadow-catcher ground so the viewer sees contact without exporting a disc inside the model. No animation clip is baked.
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Free under the 1DesignTool 3D library license. Model #8 of 148.