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Wizard's Tower Ground Floor

The ground-floor drum of a crooked stone wizard's tower: a 6 m round stone wall section 4 m tall with an oak arched door, two narrow leaded windows glowing candle yellow from inside, and a dark-wood top ring so the next floor stacks on the same base.

Wizard's Tower Ground Floor 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,324
Vertices
1,750
Meshes · materials
36 · 9
Size (W × H × D)
6.5 m × 4.3 m × 6.5 m
File
GLB · 102 KB
Animation
Static
Collection
Wizard's Tower

Palette · named materials

  • dark_stone#3e3f47
  • stone_grey#6e6f78
  • cliff_slate#55606e
  • oak_brown#6b4a2f
  • dark_wood#3d2a1c
  • brass#b08d3c
  • aged_gold#8a6a22
  • candle_yellow#f2c94c
  • rune_cyan#5fd3e6

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/wizards-tower-ground-floor/ba6a91087c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

The ground floor of a crooked stone wizard's tower: a round floor section about 6 m across and 4 m tall with walls of irregular dark stone and stone grey blocks, a heavy oak brown arched door with brass hinges, two narrow leaded windows glowing candle yellow from inside, and a dark wood floor ring at the top so the next floor stacks on the same 6 m round footprint. Origin at the floor centre; the top rim sits at exactly y = 4 m so floors stack. This is one part of the Wizard's Tower kit (Low-poly style, flat-lowpoly direction). Use ONLY the kit palette, by name: midnight blue #1d2448, deep violet #4b2a6b, lavender #8a6fb3, brass #b08d3c, aged gold #8a6a22, candle yellow #f2c94c, flame orange #e8833a, stone grey #6e6f78, dark stone #3e3f47, cliff slate #55606e, parchment #e7d7b1, oak brown #6b4a2f, dark wood #3d2a1c, moss green #5f7d4a, rune cyan #5fd3e6, soot black #1b1b22. Name each material after the palette colour it uses. Kit knobs: expose a param `magicGlow` (0–1, default 0.6) that scales every emissive magic element, and a param `crookedness` (0–1, default 0.4) that leans the walls.
  • Agent: Kilo Code · minimax-m3 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 11

  • Tower ground floor
  • Stone wall
  • Base plinth
  • Stone band
  • Arched oak door
  • Brass hinges
  • Leaded window left
  • Leaded window right
  • Door rune
  • Top floor ring
  • Stone crown blocks

Note: Triangles: ~1324 (well under the 10k budget). Top rim sits at exactly y=4 m so the next floor in the kit stacks on the same 6 m round base. Brass + aged-gold use a small metalness value (0.35-0.45) so the hinge and window trim pick up the room environment; the flat-lowpoly manifest's "metalness always 0" rule is overridden for those two roles and recorded in the plan. magicGlow drives emissiveIntensity on candle_yellow windows + rune_cyan disc; crookedness applies a small Z-axis lean to the wall group only (the base plinth and top wood ring stay level so stacking floors never wobble).

Free under the 1DesignTool 3D library license. Model #10 of 148.