Cliff base
A modular 4x4 m ground tile for the Wizard's Tower kit: a crooked stack of faceted rock strata rising to a flat rim where the tower seats, with stairs, a stepping-stone path, moss, rune-cyan shards and a dead snag on a mossy apron.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,320
- Vertices
- 3,286
- Meshes · materials
- 20 · 6
- Size (W × H × D)
- 4.0 m × 2.2 m × 4.0 m
- File
- GLB · 100 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Wizard's Tower
Palette · named materials
- base#55606e
- trim#6e6f78
- earth#3e3f47
- foliage#5f7d4a
- accent#5fd3e6
- wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/wizards-tower-cliff-base/d860ff027c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Cliff base for the Wizard's Tower kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Wizard's Tower kit (Low-poly style, flat-lowpoly direction): A crooked tower on a cliff, full of experiments. Use ONLY the kit palette, by name: midnight blue #1d2448, deep violet #4b2a6b, lavender #8a6fb3, brass #b08d3c, aged gold #8a6a22, candle yellow #f2c94c, flame orange #e8833a, stone grey #6e6f78, dark stone #3e3f47, cliff slate #55606e, parchment #e7d7b1, oak brown #6b4a2f, dark wood #3d2a1c, moss green #5f7d4a, rune cyan #5fd3e6, soot black #1b1b22. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `towerHeight` (0–1, default 0.5) for the kit's "Tower height" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 22
- Cliff base
- Tile skirt
- Ground apron
- Crag
- Stratum 1
- Stratum 2
- Stratum 3
- Stratum 4
- Tower seat rim
- Stairs
- Step 1
- Step 2
- Step 3
- Path stones
- Path stone 1
- Path stone 2
- Path stone 3
- Path stone 4
- Moss tufts
- Pebbles
- Rune shards
- Dead snag
Note: Exact 4 x 4 m footprint, flat vertical edges at y=0, origin at tile centre — tiles flush with kit neighbours in every direction. Peak is ~2.2 m at the default towerHeight=0.5 (the kit knob; range ~1.6-2.8 m across 0-1). Static piece: no animation clips. Part ids use the cliffbase.* prefix because the scene plan grammar disallows hyphens. GLB is model-only: light rig and shadow catcher stay in the viewer. 1322 triangles.
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Free under the 1DesignTool 3D library license. Model #96 of 246.