FREEcommercial use · no sign-up

Tills

A low-poly supermarket till: a cash-drawer cabinet with the drawer pulled out to show note slots and coin cups, a sloped keyboard, an operator screen on a stalk, a customer display facing the shopper, a receipt printer and a card terminal.

Tills 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,424
Vertices
2,638
Meshes · materials
36 · 36
Size (W × H × D)
47 cm × 62 cm × 68 cm
File
GLB · 106 KB
Animation
Static
Collection
Supermarket

Palette · named materials

  • white — cabinet shell, printer body (base)#f4f1ec
  • white dark — card-terminal keypad, silver coins, notes (base)#d7cebc
  • white light — key caps, screen list lines, receipt slip (trim)#f9f8f6
  • warm white — coins (accent)#f2ede2
  • fresh green — drawer front, side stripes, enter key; brand (accent)#3a883a
  • fresh green dark — operator and customer screens (accent)#235223
  • fresh green light — screen header and tiles, terminal screen, notes (accent)#5db15d
  • red — total tiles, cancel key, printer button, notes; brand (accent)#c32222
  • light wood — bronze coins, notes (accent)#ac7d53
  • mid grey — top plate, stalks, drawer box and dividers, printer lid, stands (trim)#7d828c
  • soot black — plinth, keyboard, screen housings, terminal, drawer tray and pull (trim)#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/supermarket-tills/7a6fa51686/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Tills for the Supermarket kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Supermarket kit (Low-poly style, flat-lowpoly direction): A full grocery store interior. Use ONLY the kit palette, by name: white #f4f1ec, fresh green #3a883a, red #c32222, light wood #ac7d53, white dark #d7cebc, fresh green dark #235223, white light #f9f8f6, fresh green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `brandColours` (0–1, default 0.5) for the kit's "Brand colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Till
  • Cash cabinet
  • Cash drawer
  • Keyboard
  • Operator screen
  • Customer display
  • Receipt printer
  • Card terminal

Note: Size at the defaults: 0.47 m wide × 0.46 m deep cabinet (0.66 m deep with the drawer open at 0.6) × 0.62 m tall to the top of the operator screen. It is a counter-top till; place it on a checkout counter about 0.9 m high. The origin is the bottom centre of the cabinet, resting on y = 0. Opening the drawer does not move the origin. The cashier side (drawer, keyboard, screen) faces +Z and the customer display faces -Z. The GLB has 1,424 triangles in 36 meshes (one per part and colour) and no animation clip. 11 of the 12 kit colours are used (dark wood is not). Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. Screens show plain tiles, not text. brandColours (the kit's 'Brand colours') switches the drawer front, side stripes and enter key between white dark (below 0.34), fresh green and red (above 0.67). It also sets the screen header tile and the printer button colour. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. glb-lint: 0 errors and 3 heuristic warnings (per-mesh duplicate materials, a material count over the direction's default of 10, and intentional nesting of the drawer inside the open-front cabinet shell and of coins and notes in the tray). plan-check passes except for its part-id regex, which rejects the hyphen in the slug-based ids this library requires. three-check accepts those ids, and all 8 survive the GLB reload. The 390×844 portrait hero crops the till; the 1280×800 hero used for the preview frames it fully.

About the Tills 3D model

Tills is a free low-poly 3D model from the Supermarket set. It measures 47 cm × 62 cm × 68 cm (W × H × D) at real-world scale and is built from 1,424 triangles across 36 meshes, with 8 named parts. Download the 106 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Tills 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 106 KB: 1,424 triangles, 2,638 vertices and 36 materials, modelled in metres at 47 cm × 62 cm × 68 cm.
Can I animate Tills?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Tills 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #3 of 731.