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Checkout row

A low-poly supermarket checkout row with two lanes side by side. Each lane has a counter with a black conveyor belt, a scanner, a register screen, a bagging area, a cashier stool behind a booth panel, an impulse rack and a lane-light pole.

Checkout row 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,284
Vertices
4,244
Meshes · materials
41 · 41
Size (W × H × D)
4.2 m × 2.3 m × 3.1 m
File
GLB · 153 KB
Animation
Static
Collection
Supermarket

Palette · named materials

  • white — counter bodies, rack frames (base)#f4f1ec
  • white dark — booth panels, bag wells; neutral stock (base)#d7cebc
  • white light — countertops, rack shelves, carrier bags, lane badge bars (trim)#f9f8f6
  • warm white — lane-light glow plates; neutral stock (accent)#f2ede2
  • fresh green — counter side panels, booth kick strips, lane-light boxes; brand stock (accent)#3a883a
  • fresh green dark — scanner glass, register screens; brand stock (accent)#235223
  • fresh green light — customer display, card-terminal screen; brand stock (accent)#5db15d
  • red — divider bars, lane badges; brand stock (accent)#c32222
  • light wood — booth panel caps; neutral stock (accent)#ac7d53
  • dark wood — stool seats; neutral stock (accent)#3d2a1c
  • mid grey — plinths, belt rails, rollers, poles, stalks, scanner towers, bag racks (trim)#7d828c
  • soot black — belts, scanner beds, register housings, card terminals (trim)#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/supermarket-checkout-row/e7d7f9c200/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Checkout row for the Supermarket kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Supermarket kit (Low-poly style, flat-lowpoly direction): A full grocery store interior. Use ONLY the kit palette, by name: white #f4f1ec, fresh green #3a883a, red #c32222, light wood #ac7d53, white dark #d7cebc, fresh green dark #235223, white light #f9f8f6, fresh green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `brandColours` (0–1, default 0.5) for the kit's "Brand colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Checkout row
  • Counters
  • Conveyor belts
  • Registers and scanners
  • Bagging areas
  • Cashier booths
  • Impulse racks
  • Lane lights

Note: Size at the defaults: about 4.0 m wide × 3.0 m deep × 2.26 m tall to the top of the lane-light boxes. Each lane is 2.4 m wide: a 0.8 m cashier zone, a 0.7 m wide × 0.92 m high × 3.0 m long counter, and a 0.9 m customer aisle. The origin is the bottom centre of the footprint, resting on y = 0. The bagging end (the store exit) faces +Z. The GLB has 2,284 triangles in 41 meshes (one per part and colour) and no animation clip. At 4 lanes I estimate about 4.6k triangles, which stays under the 10k budget. All 12 kit colours are used at the default brandColours. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. Lane badges are plain discs and bars, not numerals. brandColours (the kit's 'Brand colours') sets the share of groceries and rack stock in red/green brand colours versus neutral packaging. It also switches the counter side panels between white dark, fresh green and red, the lane-light boxes between grey and green, the badges between red and white, and the divider bars between grey and red. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. Stock layout is seeded, so it is deterministic. glb-lint: 0 errors and 4 heuristic warnings (per-mesh duplicate materials, a material count over the direction's default of 10, intentional nesting of products on the belts and shelves, and the 2.26 m height versus its generic 1 m reference). plan-check passes except for its part-id regex, which rejects the hyphen in the slug-based ids this library requires. three-check accepts those ids, and all 8 survive the GLB reload.

About the Checkout row 3D model

Checkout row is a free low-poly 3D model from the Supermarket set. It measures 4.2 m × 2.3 m × 3.1 m (W × H × D) at real-world scale and is built from 2,284 triangles across 41 meshes, with 8 named parts. Download the 153 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Checkout row 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 153 KB: 2,284 triangles, 4,244 vertices and 41 materials, modelled in metres at 4.2 m × 2.3 m × 3.1 m.
Can I animate Checkout row?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Checkout row 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #11 of 731.