Bakery counter
A low-poly supermarket bakery counter: a slatted wooden serve-over counter with a sloped glass case of loaves, baguettes and cakes, and a scale on the worktop. Behind the staff walkway is a bread rack under a striped awning.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,304
- Vertices
- 6,432
- Meshes · materials
- 25 · 25
- Size (W × H × D)
- 2.4 m × 2.0 m × 2.2 m
- File
- GLB · 195 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Supermarket
Palette · named materials
- light wood — counter front and end panels, rack shelves, loaves (earth)#ac7d53
- dark wood — counter slats, case deck and tier, rack posts, rye loaves (earth)#3d2a1c
- white — worktop, rack back panel, awning stripes (base)#f4f1ec
- white dark — counter carcass, case deck base; trim/stripes at low brandColours (base)#d7cebc
- white light — glass panes (transparent), scale platter (trim)#f9f8f6
- warm white — cake bodies and plain toppings (accent)#f2ede2
- fresh green — counter trim, rack price strips, awning stripes (accent)#3a883a
- fresh green light — scale display, cake toppings (accent)#5db15d
- red — cake toppings; trim and awning at high brandColours (accent)#c32222
- mid grey — display case frame, scale body, awning brackets (trim)#7d828c
- soot black — kick plinth, scale screen (trim)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/supermarket-bakery-counter/31831f4b7f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Bakery counter for the Supermarket kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Supermarket kit (Low-poly style, flat-lowpoly direction): A full grocery store interior. Use ONLY the kit palette, by name: white #f4f1ec, fresh green #3a883a, red #c32222, light wood #ac7d53, white dark #d7cebc, fresh green dark #235223, white light #f9f8f6, fresh green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `brandColours` (0–1, default 0.5) for the kit's "Brand colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 7
- Bakery counter
- Counter base
- Glass display case
- Breads and cakes
- Scale
- Bread rack
- Awning
Note: Size at the defaults: about 2.44 m wide × 2.18 m deep × 2.04 m tall. The counter is 0.9 m tall and 0.9 m deep, and the glass case rises to 1.4 m. A 0.8 m staff walkway separates it from the 1.9 m bread rack and its awning. The origin is the bottom centre of the footprint, resting on y = 0, and the customer side faces +Z. The GLB has 3,304 triangles in 25 meshes (one per part and material) and no animation clip. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. The glass panes use a separate transparent material that is also named 'white light' (opacity 0.28). Fresh green dark is not used. brandColours (the kit's 'Brand colours') switches the counter trim, rack price strips and awning stripes between white dark (below 0.34), fresh green and red (0.67 and above). It also sets the share of cakes with red or green toppings. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. The extremes were rendered and passed three-check: 5,792 triangles at maximum length, shelves, fill and brand colour, and 1,514 at the minimums. At brandColours 0 the awning is a low-contrast white-dark-on-white stripe. Bread placement is seeded, so it is deterministic. glb-lint: 0 errors and 4 heuristic or direction warnings: 25 materials against the direction's soft default of 10 (one per mesh, sharing 11 palette names), duplicate materials per mesh, intentional nesting of breads and frame parts, and the 2.04 m height versus its generic 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphen in the slug-based ids this library requires. three-check accepts those ids, and all 7 survive the GLB reload.
About the Bakery counter 3D model
Bakery counter is a free low-poly 3D model from the Supermarket set. It measures 2.4 m × 2.0 m × 2.2 m (W × H × D) at real-world scale and is built from 3,304 triangles across 25 meshes, with 7 named parts. Download the 195 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Bakery counter 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 195 KB: 3,304 triangles, 6,432 vertices and 25 materials, modelled in metres at 2.4 m × 2.0 m × 2.2 m.
- Can I animate Bakery counter?
- It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Bakery counter 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Supermarket →Free under the 1DesignTool 3D library license. Model #10 of 731.







