FREEcommercial use · no sign-up

Shopfront backdrops

A low-poly two-storey night-market shophouse front: a teal facade with warm-white pilasters and cornice, a half-raised roll-up shutter over a lit counter, a red fascia sign under a short canopy strung with bulbs, and a yellow vertical blade sign beside glowing upper windows.

Shopfront backdrops 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,688
Vertices
3,348
Meshes · materials
32 · 32
Size (W × H × D)
4.3 m × 6.6 m × 1.5 m
File
GLB · 121 KB
Animation
Static
Collection
Night Market

Palette · named materials

  • teal — facade wall#2d8686
  • warm white — pilasters, floor band, cornice, sills, counter top, bowl icon#f2ede2
  • charcoal — coping, shutter housing and rails, struts, brackets, AC grille, light wire#34383d
  • mid grey — kerb, shop floor, shutter curtain, AC unit#7d828c
  • soot black — shop interior, blade sign glyphs#1b1b22
  • dark wood — counter, window frames, chopsticks#3d2a1c
  • warm red — fascia sign, canopy lip, first blade glyph#d0253c
  • warm red dark — canopy hood, fascia frame, window hoods#8f1929
  • warm red light — red bulbs (mild glow)#de6374
  • yellow — blade sign board, fascia glyph bars#eecd2b
  • yellow dark — blade sign frame#bda00f
  • yellow light — lit window glass, warm bulbs (glow)#f0db75

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/night-market-shopfront-backdrops/cc042c9492/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Shopfront backdrops for the Night Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Night Market kit (Low-poly style, flat-lowpoly direction): Food stalls under string lights. Use ONLY the kit palette, by name: warm red #d0253c, yellow #eecd2b, charcoal #34383d, teal #2d8686, warm red dark #8f1929, yellow dark #bda00f, warm red light #de6374, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cuisineAndSignText` (0–1, default 0.5) for the kit's "Cuisine and sign text" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Shopfront backdrops
  • Facade
  • Shutter
  • Canopy
  • Fascia sign
  • Blade sign
  • Windows
  • String lights

Note: Size: about 4.28 m wide × 1.48 m deep × 6.60 m tall at the defaults (4.0 m wall, 2 floors). The wall itself is 0.4 m thick; the canopy and blade sign project to the front. The origin is the bottom centre of the footprint, resting on y = 0, and the shopfront faces +Z. The back is a closed plain teal wall with a warm-white band, so the model is meant to stand against a row of stalls. The GLB has 1,688 triangles across 32 meshes (merged per part and colour) and no animation clip. Every material is named exactly after a kit palette colour, and all 12 colours are used. The exporter writes one material per mesh, so a colour name can appear on several materials: recolour by name. The yellow light and warm red light materials have a mild emissive so the windows and bulbs look lit. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. width sets the facade width and how many windows fit on each floor (1–3). floors adds a third storey. shutterOpen raises the roll-up shutter. cuisineAndSignText (the kit's 'Cuisine and sign text') lengthens the blade sign (1.3–2.2 m) and sets how many abstract glyph bars both signs carry (2 at 0, 5 at 1); there are no real letters. glb-lint: 0 errors and 5 warnings. Two are about material count and duplicates, both from the per-mesh materials. One flags overlaps where the canopy, signs and window parts are deliberately set into the wall. One flags detached parts: sills, hoods and bulbs touch the wall or wires in other part groups. The last is the expected-height heuristic, which assumes about 1 m. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; three-check accepts those ids and all 8 survive the GLB reload.

About the Shopfront backdrops 3D model

Shopfront backdrops is a free low-poly 3D model from the Night Market set. It measures 4.3 m × 6.6 m × 1.5 m (W × H × D) at real-world scale and is built from 1,688 triangles across 32 meshes, with 8 named parts. Download the 121 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Shopfront backdrops 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 121 KB: 1,688 triangles, 3,348 vertices and 32 materials, modelled in metres at 4.3 m × 6.6 m × 1.5 m.
Can I animate Shopfront backdrops?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Shopfront backdrops 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #45 of 701.