Food cart
A low-poly street-food push cart: a red cabinet with teal doors and a white counter on two big wooden-spoked wheels, under a striped red-and-white canopy with a scalloped valance and a yellow noodle-shop sign. A wok and a steamer sit on the counter, bulbs hang under the canopy, and two red lanterns swing in a seamless 4 s loop.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,612
- Vertices
- 9,622
- Meshes · materials
- 51 · 51
- Size (W × H × D)
- 2.6 m × 2.5 m × 1.3 m
- File
- GLB · 384 KB
- Animation
- scene-motion · 4.0s
- Style
- Low-poly
- Collection
- Night Market
Palette · named materials
- warm red — cabinet, red canopy stripes and scallops, lantern bodies#d0253c
- warm white — counter top, white canopy stripes and scallops, bowls#f2ede2
- teal — front doors, steamer, sign bowl icon#2d8686
- yellow — sign board, lantern tassels#eecd2b
- yellow dark — counter edge, sign frame, steamer bands, lantern feet#bda00f
- yellow light — glowing bulbs, lantern glow bands, noodles#f0db75
- warm red dark — plinth, back doors, canopy valance bands#8f1929
- warm red light — door pulls#de6374
- charcoal — chassis, legs, handle, axle, hubs, roof beams, sign legs, light wire, lantern caps, lid hinge#34383d
- soot black — tyres, wok, sign glyphs#1b1b22
- mid grey — canopy posts, burner#7d828c
- dark wood — wheel rims and spokes, handle grip, sign chopsticks#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/night-market-food-cart/3d4d486b95/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Food cart for the Night Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Night Market kit (Low-poly style, flat-lowpoly direction): Food stalls under string lights. Use ONLY the kit palette, by name: warm red #d0253c, yellow #eecd2b, charcoal #34383d, teal #2d8686, warm red dark #8f1929, yellow dark #bda00f, warm red light #de6374, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cuisineAndSignText` (0–1, default 0.5) for the kit's "Cuisine and sign text" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family vehicles
- three-check PASS · glb-lint PASS
Named parts · 13
- Food cart
- Chassis, legs and handle
- Cabinet
- Counter
- Front wheel
- Back wheel
- Canopy
- Sign board
- String lights
- Wok, steamer and bowls
- Steamer lid
- Left lantern
- Right lantern
Note: Size: about 2.56 m wide from lantern to lantern (the cabinet is 1.6 m long and the handle adds 0.4 m), 1.29 m deep and 2.49 m tall to the top of the sign. The counter is 0.96 m high, and the canopy underside slopes from 2.1 m at the back to 1.9 m at the front. The wheels are 0.72 m across. The origin is at the bottom centre, with both tyres and both leg feet resting on y = 0, and the front (teal doors, scallops, sign face) faces +Z. The exported model has 3,612 triangles in 51 meshes. All 12 kit colours are used, and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The yellow light material has a mild emissive so the bulbs and lantern bands look lit. The baked clip scene-motion (4 s, seamless) moves only parts on their own pivots. Each lantern swings from its hook at the end of a canopy bracket, and the two swing out of step. The steamer lid lifts on its back hinge pin twice per loop (shut at 0 s and 2 s, fully open at 1 s and 3 s). The cart body, wheels and canopy never move; the wheels are parked, not rolling. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. cuisineAndSignText (the kit's 'Cuisine and sign text') sets how many abstract glyphs the roof sign carries (2 at 0, 6 at 1, capped by the roof width) and so the sign's width, and how many bowls are set out (1–4). The glyphs are invented strokes, not real letters, and they are repeated on the back of the sign. Both extremes passed three-check: length 1.2 m, canopy 1.85 m, swing 0.35 and text 1, and length 2.0 m, canopy 2.3 m and text 0. glb-lint: 0 errors and 6 warnings. Two are about material count and duplicates, both caused by the per-mesh materials. One flags non-indexed geometry, which is deliberate flat shading. One flags overlaps where the plinth, doors, counter edge and frame members are deliberately nested or welded. One flags 2 'detached' meshes, the lantern brackets, which are welded under the roof slab in a different group. The last is the expected-height heuristic, which assumes about 1 m. Its verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 13 survive the GLB reload.
About the Food cart 3D model
Food cart is a free animated low-poly 3D model from the Night Market set. It measures 2.6 m × 2.5 m × 1.3 m (W × H × D) at real-world scale and is built from 3,612 triangles across 51 meshes, with 13 named parts and a baked animation (4.0 s). Download the 384 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Food cart 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 384 KB: 3,612 triangles, 9,622 vertices and 51 materials, modelled in metres at 2.6 m × 2.5 m × 1.3 m.
- Is Food cart animated?
- Yes — the GLB carries a baked animation (4.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Food cart 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #35 of 731.