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Menu boards

A low-poly street-food A-frame menu board: two dark-wood framed chalkboards hinged at the top, each with a warm red cuisine header and noodle-bowl icon, chalk menu lines with yellow prices, a satay-skewer drawing and a chalk ledge.

Menu boards 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,304
Vertices
2,490
Meshes · materials
18 · 18
Size (W × H × D)
61 cm × 1.0 m × 49 cm
File
GLB · 85 KB
Animation
Static
Collection
Night Market

Palette · named materials

  • dark wood — frame stiles and rails, chalk ledge#3d2a1c
  • soot black — chalkboard faces#1b1b22
  • warm red — cuisine header plate, skewer chunks#d0253c
  • warm red dark — header trim strip#8f1929
  • warm red light — menu bullets, skewer chunks#de6374
  • yellow — header sign words, prices, noodles#eecd2b
  • yellow light — header sub-line, yellow chalk stick#f0db75
  • yellow dark — skewer sticks#bda00f
  • warm white — menu item lines, bowl icon, steam, chalk#f2ede2
  • teal — round price tag#2d8686
  • charcoal — feet#34383d
  • mid grey — apex hinges and spreader stays#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/night-market-menu-boards/02e6ef3805/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Menu boards for the Night Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Night Market kit (Low-poly style, flat-lowpoly direction): Food stalls under string lights. Use ONLY the kit palette, by name: warm red #d0253c, yellow #eecd2b, charcoal #34383d, teal #2d8686, warm red dark #8f1929, yellow dark #bda00f, warm red light #de6374, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cuisineAndSignText` (0–1, default 0.5) for the kit's "Cuisine and sign text" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Menu boards
  • Wooden A-frame
  • Chalkboards
  • Cuisine header
  • Menu lines
  • Chalk ledge
  • Hinges, spreaders and feet

Note: Size: 0.61 m wide × 0.49 m deep (splayed) × 1.01 m tall, a typical pavement sandwich board. The origin is the bottom centre of the footprint, resting on y = 0, and the front panel faces +Z. The back panel is a full mirrored menu face, so the board is finished from every angle. The GLB has 1,594 triangles across 20 meshes (merged per part and colour) and no animation clip. Every material is named exactly after a kit palette colour, and all 12 colours are used. The exporter writes one material per mesh, so a colour name can appear on several materials: recolour by name. Menu text is abstract modelled bars, never letters. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. cuisineAndSignText (the kit's 'Cuisine and sign text') sets the red header's height (0.12–0.20 m) and how many sign-word bars it carries (1 at 0, 4 at 1). glb-lint: 0 errors and 4 warnings: material count and duplicates (from the per-mesh materials), overlaps where the header, chalk lines and ledge sit on the boards on purpose, and a 'detached' grey hinge/spreader mesh that is attached to the frame in a different part group. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; three-check accepts those ids and all 7 survive the GLB reload.

About the Menu boards 3D model

Menu boards is a free low-poly 3D model from the Night Market set. It measures 61 cm × 1.0 m × 49 cm (W × H × D) at real-world scale and is built from 1,304 triangles across 18 meshes, with 7 named parts. Download the 85 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Menu boards 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 85 KB: 1,304 triangles, 2,490 vertices and 18 materials, modelled in metres at 61 cm × 1.0 m × 49 cm.
Can I animate Menu boards?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Menu boards 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #42 of 731.