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Overgrown garden tiles

A seamless 4 x 4 m overgrown garden paving tile for the Haunted Mansion: cracked, tilted flagstones bedded in dark soil, choked with moss and weed tufts, with dead thistles, pale toadstools and amber fallen leaves around a missing slab.

Overgrown garden tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,908
Vertices
17,724
Meshes · materials
10 · 10
Size (W × H × D)
4.0 m × 54 cm × 4.0 m
File
GLB · 425 KB
Animation
Static
Collection
Haunted Mansion

Palette · named materials

  • soil#3d2a1c
  • stone#c9ba9c
  • stone#7d828c
  • stone#a497aa
  • foliage#55743e
  • thistle#584861
  • toadstool cap#81688d
  • toadstool stem#e4ddcd
  • accent leaves#ec9c13

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/haunted-mansion-overgrown-garden-tiles/de38845471/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Overgrown garden tiles for the Haunted Mansion kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Haunted Mansion kit (Low-poly style, flat-lowpoly direction): A decaying house that watches back. Use ONLY the kit palette, by name: faded purple #81688d, bone #e4ddcd, moss #55743e, candle amber #ec9c13, faded purple dark #584861, bone dark #c9ba9c, faded purple light #a497aa, bone light #f9f8f5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `decayLevel` (0–1, default 0.5) for the kit's "Decay level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 2.50M tokens (93% cached) · ≈ $2.37 at API prices · 5-hour plan +7%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 11

  • Overgrown garden tile
  • Soil bed
  • Bone flagstones
  • Grey flagstones
  • Lilac flagstones
  • Moss pads
  • Weed tufts
  • Dead thistles
  • Toadstool stems
  • Toadstool caps
  • Fallen leaves

Note: Physical size: exactly 4 x 4 m footprint, 0.535 m tall at the tallest thistle (flagstone tops about 0.12 m), resting on y = 0 with the origin at the tile centre. The soil surface height is period-4 in x and z and every flagstone keeps a half-joint margin to each edge, so copies tile seamlessly in all directions. decayLevel (the kit's Decay level) drives slab tilt, sinking, splitting, edge wear and fallen leaves; at 0.2 and above one slab is missing, and at 0.75 and above a second one is too. slabSize snaps to a 3-6 slab grid that divides 4 m evenly. All geometry is non-indexed, with per-face normals, so the flat facets survive in any engine. The exported model has 5908 triangles at default params and stays under 8300 at the heaviest settings. glb-lint shows three heuristic warnings, none blocking. The moss material appears twice because the exporter clones materials per mesh; both copies are named 'moss'. Primitives are non-indexed on purpose for flat shading. Moss, thistles and toadstool caps are flagged as 'detached' only because each part sits in its own group: they are seated in the stone or soil.

About the Overgrown garden tiles 3D model

Overgrown garden tiles is a free low-poly 3D model from the Haunted Mansion set. It measures 4.0 m × 54 cm × 4.0 m (W × H × D) at real-world scale and is built from 5,908 triangles across 10 meshes, with 11 named parts. Download the 425 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Overgrown garden tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 425 KB: 5,908 triangles, 17,724 vertices and 10 materials, modelled in metres at 4.0 m × 54 cm × 4.0 m.
Can I animate Overgrown garden tiles?
It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Overgrown garden tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #3 of 761.