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Clocks

A haunted longcase grandfather clock in dark wood, stopped a few minutes before midnight, with a glowing amber pendulum behind a broken gothic window and an amber eye watching from the pediment. Cracks, cobwebs, peeled veneer and moss grow with the decay level.

Clocks 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,722
Vertices
5,166
Meshes · materials
29 · 10
Size (W × H × D)
65 cm × 2.1 m × 45 cm
File
GLB · 142 KB
Animation
Static
Collection
Haunted Mansion

Palette · named materials

  • body#3d2a1c
  • trim#c9ba9c
  • dial#e4ddcd
  • web#f2ede2
  • detail#1b1b22
  • accent#ec9c13
  • shadow#584861
  • glass#a497aa
  • decay#7d828c
  • foliage#55743e

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/haunted-mansion-clocks/8e5bba6d33/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Clocks for the Haunted Mansion kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Haunted Mansion kit (Low-poly style, flat-lowpoly direction): A decaying house that watches back. Use ONLY the kit palette, by name: faded purple #81688d, bone #e4ddcd, moss #55743e, candle amber #ec9c13, faded purple dark #584861, bone dark #c9ba9c, faded purple light #a497aa, bone light #f9f8f5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `decayLevel` (0–1, default 0.5) for the kit's "Decay level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 2.82M tokens (94% cached) · ≈ $2.61 at API prices · 5-hour plan +6%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 17

  • Clock
  • Bracket feet
  • Plinth
  • Mouldings
  • Trunk
  • Trunk door
  • Pendulum
  • Hood
  • Dial
  • Hands
  • Hood columns
  • Pediment
  • Watching eye
  • Finials
  • Cracks, shards and peeling
  • Cobwebs
  • Moss

Note: Real-world size about 0.56 m wide x 2.15 m tall x 0.34 m deep at the default height, origin at bottom centre, front +Z, bracket feet on y = 0. 1722 triangles and 10 materials, each named exactly after a Haunted Mansion palette colour. The meshes are flat-shaded and non-indexed on purpose. This is a static prop with no animation clip: the pendulum hangs still because the clock has stopped. The amber bob and eye use a mild emissive glow and have no light of their own. decayLevel (the kit's Decay level) sets how many dial cracks, glass shards, peeled veneer strips, cobwebs and moss tufts appear. At 0 one small cobweb, one moss tuft and two glass shards remain so the part ids stay stable. height stretches only the trunk and timeShown turns the hands. Cobwebs are single-sheet double-sided faces. Part ids use the 'clocks.' prefix because the kit's id validator does not allow hyphens in the first segment. glb-lint reports 0 errors and 4 heuristic warnings, all intended: non-indexed faceting, nested dial and eye layers, attached parts that the heuristic reads as detached, and a 2.15 m height above the 1 m reference.

About the Clocks 3D model

Clocks is a free low-poly 3D model from the Haunted Mansion set. It measures 65 cm × 2.1 m × 45 cm (W × H × D) at real-world scale and is built from 1,722 triangles across 29 meshes, with 17 named parts. Download the 142 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Clocks 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 142 KB: 1,722 triangles, 5,166 vertices and 10 materials, modelled in metres at 65 cm × 2.1 m × 45 cm.
Can I animate Clocks?
It ships as a static mesh. Its 17 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Clocks 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #43 of 731.