Self-playing organ
A chamber-sized haunted pipe organ in flat low-poly style: a dark-wood console whose keys press themselves to a ghost melody, a pinned barrel turning in the window under the impost, wedge bellows breathing on both flanks and candle sconces swaying on the towers. Built for the Haunted Mansion kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,224
- Vertices
- 6,012
- Meshes · materials
- 79 · 79
- Size (W × H × D)
- 1.8 m × 2.7 m × 1.1 m
- File
- GLB · 361 KB
- Animation
- scene-motion · 8.0s
- Style
- Low-poly
- Collection
- Haunted Mansion
Palette · named materials
- wood#3d2a1c
- pipe#e4ddcd
- pale#c9ba9c
- soot#1b1b22
- leather#81688d
- lining#584861
- flame#ec9c13
- wax#f2ede2
- iron#7d828c
- moss#55743e
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/haunted-mansion-self-playing-organ/27680092a4/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Self-playing organ for the Haunted Mansion kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Haunted Mansion kit (Low-poly style, flat-lowpoly direction): A decaying house that watches back. Use ONLY the kit palette, by name: faded purple #81688d, bone #e4ddcd, moss #55743e, candle amber #ec9c13, faded purple dark #584861, bone dark #c9ba9c, faded purple light #a497aa, bone light #f9f8f5, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `decayLevel` (0–1, default 0.5) for the kit's "Decay level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Fable 5.1 in 1DesignTool
- Generation: 4.59M tokens (93% cached) · ≈ $10.38 at API prices · 5-hour plan +11%, weekly plan +2%
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 27
- Self-playing organ
- Plinth
- Lower chest
- Keybed
- Keys (w01-w14 white, b01-b10 black)
- Nameboard
- Upper case
- Back panel
- Chamber lining
- Barrel axle
- Left tower
- Right tower
- Impost shelf
- Cornice
- Gable
- Pipe rank (p01-p09)
- Pinned barrel
- Left bellows
- Left bellows leaf (pleat1-3 fan beneath)
- Right bellows
- Right bellows leaf (pleat1-3 fan beneath)
- Left candle
- Left flame
- Right candle
- Right flame
- Inlay panels
- Moss
Note: Real-world chamber-organ scale: 2.72 m tall, 1.62 m wide at the cornice (1.5 m case, bellows reach ~1.9 m when open), 1.05 m deep; metres, +Y up, origin at bottom centre on y = 0, keyboard faces +Z. Part ids use the short root 'organ' (the kit's plan checker rejects hyphens in ids) and travel in each node's extras.partId. Baked clip 'scene-motion' (8 s, seamless, 35 moving nodes): keys rotate about their rear hinge line to a seeded 16-step melody, the barrel and its pins turn one revolution about the X axle, the two bellows leaves and their three pleats each fan about the bottom hinge pin in alternation (two breaths per loop), the flames sway from the wick base; plinth, chest, towers, pipes, cornice and gable never move. The GLB's static rest pose is the t = 2 s frame of the loop. decayLevel 0-1: 0 removes all moss geometry and all stuck keys; 0.5 (shipped) grows 5 moss clumps, leaves 2 white keys permanently pressed and sags each pipe up to ~3.4° forward/back at its foot; 1.0 gives 10 clumps, 4 stuck keys and up to ~6.9° sag. pipeCount, pipeHeight and caseWidth rebuild the rank, case height and keybed; bellowsStroke sets the breath angle. All 10 materials are flat-shaded, metalness 0, roughness 0.9-1.0, no textures, and named exactly after kit palette colours; the runtime exporter writes one material instance per mesh, so the GLB carries 79 copies of those 10 names (dedupe by name on import if needed). glb-lint reported 0 errors (its verdict string is UNVERIFIED only because no requirements contract was supplied); its 6 warnings are benign: non-indexed primitives are the deliberate flat facets, the nameboard/inlay and moss/inlay overlaps are inset panels and moss growing over them, the 'detached' keys rest on the keybed within the linter's box tolerance, and the 2.72 m height is intended real-world scale.
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Free under the 1DesignTool 3D library license. Model #2 of 485.