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Tent canopies

A patched canvas market-stall canopy over uneven scrap timber, with a scalloped valance, a hanging lantern, a plank counter and a few crates. Flat-shaded low-poly, built for a chaotic night-market scene.

Tent canopies 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,254
Vertices
2,501
Meshes · materials
56 · 56
Size (W × H × D)
2.6 m × 2.5 m × 1.9 m
File
GLB · 154 KB
Animation
Static
Collection
Goblin Market

Palette · named materials

  • dark wood#3d2a1c
  • mud brown light#9b704b
  • mud brown#6b4a2e
  • sickly green#528952
  • sickly green dark#365936
  • rust#9b4427
  • lantern orange#ed7e1d
  • soot black#1b1b22
  • warm white#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/goblin-market-tent-canopies/1273b5f8a7/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Tent canopies for the Goblin Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Goblin Market kit (Low-poly style, flat-lowpoly direction): A chaotic night market of scrap stalls. Use ONLY the kit palette, by name: mud brown #6b4a2e, sickly green #528952, rust #9b4427, lantern orange #ed7e1d, mud brown dark #362517, sickly green dark #365936, mud brown light #9b704b, sickly green light #7ea97e, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `clutterAmount` (0–1, default 0.5) for the kit's "Clutter amount" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
  • Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Tent canopies
  • Timber frame
  • Patchwork canopy
  • Scalloped valance
  • Hanging lantern
  • Plank counter
  • Clutter goods

Note: Footprint ~2.6 x 1.85 m, 2.5 m to the ridge; front (counter side) faces +Z and the origin sits at the bottom centre on y = 0. Materials are flat-shaded MeshStandardMaterials named by Goblin Market palette colour (metalness 0, roughness 0.95), no textures. clutterAmount rebuilds the hanging goods, counter crates, ground crates and adds a second lantern; canopySag deepens the tarp fold. Static asset — no baked clip. The ground disc in the viewer is staging and is not part of the exported GLB. glb-lint ran without a requirements contract, so its verdict is UNVERIFIED with 0 blocking errors; the remaining warnings are heuristic (56 per-mesh material copies come from the runtime's export cloning, and two counter crates rest on the counter in a different part group).

Free under the 1DesignTool 3D library license. Model #2 of 194.