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Junk piles

A chaotic heap of Goblin Market refuse — a faceted rubble mound, a tipped slatted crate, a leaning torn rusted sheet, loose planks, a spoked cart wheel, a cracked sickly-green jug, a cloth sack and a tangle of scrap pipes.

Junk piles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,446
Vertices
2,656
Meshes · materials
62 · 62
Size (W × H × D)
1.4 m × 1.1 m × 1.4 m
File
GLB · 167 KB
Animation
Static
Collection
Goblin Market

Palette · named materials

  • mud brown#6b4a2e
  • mud brown dark#362517
  • mud brown light#9b704b
  • dark wood#3d2a1c
  • rust#9b4427
  • lantern orange#ed7e1d
  • sickly green#528952
  • sickly green dark#365936
  • mid grey#7d828c
  • warm white#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/goblin-market-junk-piles/e61e5d5f2f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Junk piles for the Goblin Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Goblin Market kit (Low-poly style, flat-lowpoly direction): A chaotic night market of scrap stalls. Use ONLY the kit palette, by name: mud brown #6b4a2e, sickly green #528952, rust #9b4427, lantern orange #ed7e1d, mud brown dark #362517, sickly green dark #365936, mud brown light #9b704b, sickly green light #7ea97e, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `clutterAmount` (0–1, default 0.5) for the kit's "Clutter amount" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
  • Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 10

  • Junk piles
  • Rubble mound
  • Tipped crate
  • Rusted sheet
  • Loose planks
  • Cart wheel
  • Cracked jug
  • Cloth sack
  • Scrap pipes
  • Loose scraps

Note: Static asset, no baked animation. Modelled at roughly 1.45 m wide x 1.08 m tall x 1.38 m deep in metres, origin at the bottom centre resting on y = 0. Every material name is a Goblin Market palette colour name. Params: clutterAmount adds/removes loose scraps and hides the cart wheel and jug below 0.2 (viewer-side swap); pileWidth and pileHeight scale the heap footprint and peak; scrapTilt leans the sheet, planks and wheel. glb-lint reports 0 blocking errors; it runs without a requirements contract, so fulfillment is listed as unverified, not failed.

Free under the 1DesignTool 3D library license. Model #5 of 244.