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Crude signs

A crude goblin-market signpost: a leaning timber post on a crossed plank foot, a nailed board carrying a painted direction arrow, a rope-hung green sign and a small lantern. Flat faceted timber and iron at believable 2.1 m scale.

Crude signs 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
712
Vertices
1,836
Meshes · materials
42 · 42
Size (W × H × D)
1.2 m × 2.1 m × 90 cm
File
GLB · 110 KB
Animation
Static
Collection
Goblin Market

Palette · named materials

  • dark wood#3d2a1c
  • mud brown#6b4a2e
  • mud brown light#9b704b
  • rust#9b4427
  • soot black#1b1b22
  • sickly green#528952
  • sickly green dark#365936
  • lantern orange#ed7e1d
  • warm white#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/goblin-market-crude-signs/a0211a6034/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Crude signs for the Goblin Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Goblin Market kit (Low-poly style, flat-lowpoly direction): A chaotic night market of scrap stalls. Use ONLY the kit palette, by name: mud brown #6b4a2e, sickly green #528952, rust #9b4427, lantern orange #ed7e1d, mud brown dark #362517, sickly green dark #365936, mud brown light #9b704b, sickly green light #7ea97e, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `clutterAmount` (0–1, default 0.5) for the kit's "Clutter amount" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
  • Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 12

  • Crude signpost
  • Crossed plank foot
  • Timber post
  • Crossarm
  • Main sign board
  • Rust direction arrow
  • Hanging painted board
  • Side sign board
  • Nail heads
  • Hanging lantern
  • Lantern glow
  • Clutter scraps

Note: Believable real-world scale: 1.16 m wide x 2.14 m tall x 0.90 m deep, cross-foot on y = 0, front facing +Z. Static GLB with no baked clip; the four remix parameters (post height, board width, crookedness, clutter amount) rebuild the procedural viewer and are not embedded GLB controls. Materials are named by their kit palette colour so the library recolours as one; because the runtime snapshots each mesh on export, the GLB lists one material entry per part, but all duplicates share identical flat matte parameters and the authored set is nine colours. GLB node/part ids use the signpost.* prefix to satisfy the kit's dash-free part grammar (the scene block rejects the dashed slug); the listing ids above are the canonical slug-prefixed form. The viewer's ground plane, light rig and shadow are staging and are not part of the exported model.

Free under the 1DesignTool 3D library license. Model #4 of 200.