Coin heaps
Three terraced heaps of mixed-metal coins for a goblin night market — copper, silver and patina coinage, the tallest served in a faceted dark-wood bowl, with scattered coins, coins leaning against the heaps and a short counted stack.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 5,416
- Vertices
- 16,248
- Meshes · materials
- 19 · 19
- Size (W × H × D)
- 40 cm × 15 cm × 34 cm
- File
- GLB · 529 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Goblin Market
Palette · named materials
- rust#9b4427
- lantern orange#ed7e1d
- mud brown#6b4a2e
- mud brown dark#362517
- sickly green#528952
- warm white#f2ede2
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/goblin-market-coin-heaps/59e3c42ff1/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Coin heaps for the Goblin Market kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Goblin Market kit (Low-poly style, flat-lowpoly direction): A chaotic night market of scrap stalls. Use ONLY the kit palette, by name: mud brown #6b4a2e, sickly green #528952, rust #9b4427, lantern orange #ed7e1d, mud brown dark #362517, sickly green dark #365936, mud brown light #9b704b, sickly green light #7ea97e, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `clutterAmount` (0–1, default 0.5) for the kit's "Clutter amount" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
- Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 11
- Coin heaps
- Heap 1 core (in bowl)
- Heap 1 coins
- Heap 2 core
- Heap 2 coins
- Heap 3 core
- Heap 3 coins
- Serving bowl
- Scattered coins
- Leaning coins
- Counted stack
Note: Static asset — the GLB carries no animation (evaluatePose is a no-op, no baked clip). clutterAmount drives the scattered and leaning coins, patina is the fraction of sickly-green coins, heapHeight scales all three heaps proportionally. Materials are named by Goblin Market palette colour, so the kit recolours the asset as one. glb-lint: 0 errors; its verdict stays 'unverified' only because no requirements contract was supplied. The 5 lint warnings are intended: flat normals are baked into non-indexed geometry, coins nested on the heap cores overlap by design, and the exporter clones the 7 shared palette materials once per mesh. Overall footprint ≈ 0.41 × 0.15 × 0.33 m; coins 24 mm across, 2.2 mm thick.
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Free under the 1DesignTool 3D library license. Model #5 of 213.