Swords
A pair of gold-hilted longswords thrust point-down into the hoard, crossed in saltire with blades resting on each other. Faceted steel blades with a bright centre ridge, wrapped grips, and dragon-coloured gems on guard and pommel.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 664
- Vertices
- 3,014
- Meshes · materials
- 86 · 26
- Size (W × H × D)
- 45 cm × 91 cm × 14 cm
- File
- GLB · 67 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- blade#7d828c
- ridge#f2ede2
- guard#d0a225
- collar#8f7019
- grip#3d2a1c
- accent#2e67b8
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-swords/703ad71665/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Swords for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 15
- Crossed swords
- Front sword
- Blade with ridge stripe
- Crossguard
- Blade collar
- Grip and wire
- Pommel
- Gems
- Back sword
- Blade with ridge stripe
- Crossguard
- Blade collar
- Grip and wire
- Pommel
- Gems
Note: Each sword is ~1.0 m long; the crossed pair stands 0.90 m tall with both tips resting on y=0 (lowest real vertex +0.0001; the lint's -0.011 inventory bound is a conservative bbox-corner artefact of the tilted blades). The blades meet in a declared resting contact ~2 mm apart at the crossing and also scissor 5 deg in depth so the pair reads in 3D from the side and top. Material names are exact kit palette names so the set recolours as one. dragonColourAndSize recolours the gem accent (cave blue at >=0.5, ruby red below; shipped at 0.5 = cave blue) and scales the whole model 0.75x-1.25x. bladeLength/crossAngle/guardSpan/gemSize re-lay out the saltire parametrically. The viewer's dark stage and contact shadow are outside the exported model root.
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Free under the 1DesignTool 3D library license. Model #23 of 297.