Bones
A scattered pile of low-poly bones — a horned skull with dropped jaw, two crossed long bones, ribcage arcs, a snapped shard and a dragon fang — resting on a spill of hoard coins.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,574
- Vertices
- 3,121
- Meshes · materials
- 20 · 20
- Size (W × H × D)
- 1.1 m × 40 cm × 1.0 m
- File
- GLB · 139 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- bone#f2ede2
- cavity#1b1b22
- aged#7d828c
- gold#d0a225
- goldDark#8f7019
- dragonWarm#c32222
- dragonCool#2e67b8
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-bones/9e6ef295a9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Bones for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint 0 errors
Named parts · 14
- Bones pile
- Skull
- Cranium
- Jaw
- Horn left
- Horn right
- Long bone A
- Long bone B
- Ribcage
- Spine
- Ribs
- Bone shard
- Dragon fang
- Hoard coins
Note: Real size: the heap is ~0.9 m wide, ~0.72 m deep and 0.40 m tall; the long bones are ~0.67 m — large-beast remains scattered on a hoard floor. dragonColourAndSize scales the whole pile (0.34–0.46 m tall) and swaps the fang accent between ruby red (below 0.5) and cave blue (0.5+). The runtime exporter clones materials per mesh, so the GLB lists 20 material entries but every name is a palette colour name (warm white, soot black, mid grey, gold, gold dark, accent), so kit recolouring still keys correctly. Remaining lint warnings are inherent to flat-lowpoly delivery: non-indexed primitives (flat shading needs per-face vertices) and sibling overlaps (sockets, brows and teeth intentionally nest into the cranium). The dark cavern slab and shadow catcher visible in previews are staging only — the GLB is model geometry only, origin at the bottom centre, resting on y=0.
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Free under the 1DesignTool 3D library license. Model #20 of 297.