Stalagmites
A cluster of terraced low-poly stalagmites rising from a faceted rock mound, with blunt calcite caps, embedded gold crystals and a spill of coins — floor dressing for the Dragon's Hoard Cavern.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,888
- Vertices
- 3,064
- Meshes · materials
- 21 · 21
- Size (W × H × D)
- 1.7 m × 1.7 m × 1.7 m
- File
- GLB · 142 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- base#7d828c
- earth#17161d
- trim#f2ede2
- accent#d0a225
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-stalagmites/4a50998d1d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Stalagmites for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint UNVERIFIED — 0 errors, 5 heuristic warnings
Named parts · 31
- Stalagmite Cluster
- Base Mound
- Spires
- Spire 1
- Spire 1 Body
- Spire 1 Calcite Cap
- Spire 2
- Spire 2 Body
- Spire 2 Calcite Cap
- Spire 3
- Spire 3 Body
- Spire 3 Calcite Cap
- Spire 4
- Spire 4 Body
- Spire 4 Calcite Cap
- Spire 5
- Spire 5 Body
- Spire 5 Calcite Cap
- Spire 6
- Spire 6 Body
- Spire 6 Calcite Cap
- Spire 7
- Spire 7 Body
- Spire 7 Calcite Cap
- Floor Shards
- Shard Spikes
- Rock Chunk 1
- Rock Chunk 2
- Rock Chunk 3
- Crystals
- Coins
Note: Static prop, ~1.64 m tall and ~1.8 m across at the default seed — floor dressing for a dragon hoard cavern. dragonColourAndSize scales the whole cluster 0.8×–1.35× and switches the embedded crystals across three palette stops (cave blue → gold → ruby red); the shipped GLB shows the t=0.5 gold. Spire bases and crystals embed up to ~4 cm below y=0 so no gap can open on the jittered mound — the visible silhouette rests on y=0. glb-lint reports 21 material slots because the exporter clones the 4 authored palette materials per named mesh; overlap/detached-part heuristics flag intended embeddings verified in captures. No textures, no animation clips.
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Free under the 1DesignTool 3D library license. Model #32 of 297.