Gem clusters
Faceted ruby and cave-blue crystals erupting from a dark rock mound, with gold nuggets, coins and a fallen gem scattered at the skirt — a treasure prop for the Dragon's Hoard Cavern kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 892
- Vertices
- 1,002
- Meshes · materials
- 19 · 19
- Size (W × H × D)
- 1.0 m × 80 cm × 99 cm
- File
- GLB · 63 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- gemRuby#c32222
- gemRubyLight#db5757
- gemRubyDark#821717
- gemBlue#2e67b8
- rock#17161d
- rockGrey#7d828c
- gold#d0a225
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-gem-clusters/60bb96972c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Gem clusters for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 20
- Gem cluster
- Rock mound
- Rock chunk 1
- Rock chunk 2
- Hero crystal
- Crystal 1
- Crystal 2
- Crystal 3
- Crystal 4
- Crystal 5
- Crystal 6
- Crystal 7
- Fallen crystal
- Gold nugget 1
- Gold nugget 2
- Gold nugget 3
- Gold nugget 4
- Coin 1
- Coin 2
- Coin 3
Note: Real-world size: about 0.80 m tall on a ~1.0 m wide footprint — a waist-high hoard cluster; origin at bottom centre, rests on y = 0. The GLB carries 19 material entries because the export clones one material per mesh, but they share only the 7 palette names listed above — recolour by material name. Non-indexed primitives and flat-shaded facets are intentional for the direction; crystals deliberately embed into the rock mound. Static prop: no animation clips.
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Free under the 1DesignTool 3D library license. Model #22 of 297.