FREEcommercial use · no sign-up

Crowns

A small pile of three low-poly golden crowns — one upright, two leaning against it — with red velvet caps, ruby band studs and pearl finials on every point tip. Treasure for a dragon's hoard cavern.

Crowns 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
3,012
Vertices
6,252
Meshes · materials
24 · 24
Size (W × H × D)
43 cm × 19 cm × 28 cm
File
GLB · 232 KB
Animation
Static

Palette · named materials

  • gold#d0a225
  • gold light#debd63
  • gold dark#8f7019
  • ruby red#c32222
  • ruby red dark#821717
  • warm white#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-crowns/deb1b20939/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Crowns for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 25

  • Crowns
  • Great crown
  • Band
  • Rims and finials
  • Band stripe
  • Points
  • Band jewels
  • Front stone
  • Velvet cap
  • Leaning crown
  • Band
  • Rims and finials
  • Band stripe
  • Points
  • Band jewels
  • Front stone
  • Velvet cap
  • Small crown
  • Band
  • Rims and finials
  • Band stripe
  • Points
  • Band jewels
  • Front stone
  • Velvet cap

Note: Pile footprint ~0.43 x 0.28 m, 0.19 m tall at default params — believable real-world crown scale. Front faces +Z, origin at bottom centre, rests on y = 0 (each leaning crown's lowest point is measured and seated). All materials are flat-shaded MeshStandardMaterials (metalness 0) named exactly after kit palette colours. dragonColourAndSize scales the pile 0.88-1.18x and recolours the big front stones (cave blue below 0.34, ruby red to 0.67, obsidian above). crownCount = 4 adds a fourth 'back' crown behind the great crown (its parts only exist in the GLB at that setting). Static asset — no baked clip; the ground disc in the viewer is staging and is not exported. glb-lint ran without a requirements contract (verdict UNVERIFIED, 0 blocking errors); its warnings are heuristic: the runtime's export clones one material instance per mesh (names preserved), geometry is intentionally non-indexed for flat shading, and sibling overlaps are the velvet cap and stripe nested inside each band by design.

Free under the 1DesignTool 3D library license. Model #25 of 297.