Chests
A gold-bound wooden treasure chest with its domed lid swung open on the hinge: gold straps, a horned hasp, a lock plate with a ruby dragon gem, and a bed of coins and gem chips inside. One asset of the Dragon's Hoard Cavern kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,274
- Vertices
- 5,476
- Meshes · materials
- 31 · 31
- Size (W × H × D)
- 65 cm × 82 cm × 100 cm
- File
- GLB · 229 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- base#3d2a1c
- trim#d0a225
- trim#8f7019
- earth#17161d
- accent#c32222
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-chests/b539c62bd6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Chests for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family vessels
- three-check PASS · glb-lint 0 errors
Named parts · 21
- Chests
- Body
- Base skirt
- Claw feet
- Body bands
- Top rim
- Interior liner
- Coin bed
- Coin spill
- Lock plate
- Keyhole
- Lock gem
- Lid
- Dome shell
- Left gable
- Right gable
- Lid bands
- Lock hasp
- Hasp horns
- Left hinge
- Right hinge
Note: 0.62 m wide, 0.82 m tall with the lid open (0.53 m closed), ~0.44 m deep — a believable loot chest for a cavern hoard; claw feet rest on y=0, front faces +Z. GLB is 229 KB, 3274 tris, 31 meshes, no animations — the exported pose is the default open lid. Part ids use the transliterated root 'dragonshoardcavernchests' (the slug's hyphens are not legal in part-id roots). Params are viewer remix knobs — the GLB carries the default pose; 'dragonColourAndSize' picks the lock-gem colour across three palette stops (cave blue → ruby red → gold) and scales the claws, horns and gem. Materials are named exactly after kit palette colours so the hoard recolours as one. glb-lint reports 0 errors; warnings are exporter material clones (27 materials over 5 palette colours) and intended part nesting (liner inside the body, flush-mounted bands).
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Free under the 1DesignTool 3D library license. Model #26 of 297.