Altar
A horned obsidian altar on a stepped stone base: gold offering bowl heaped with coins, a faceted ruby-to-blue dragon gem, and hoard coins spilling off the plinth. One asset of the Dragon's Hoard Cavern kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,604
- Vertices
- 8,778
- Meshes · materials
- 16 · 16
- Size (W × H × D)
- 1.3 m × 1.3 m × 1.3 m
- File
- GLB · 299 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dragon's Hoard Cavern
Palette · named materials
- base#17161d
- base#1b1b22
- earth#7d828c
- trim#d0a225
- trim#8f7019
- accent#c32222
- accent#2e67b8
- accent#db5757
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dragons-hoard-cavern-altar/07bf89865c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Altar for the Dragon's Hoard Cavern kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dragon's Hoard Cavern kit (Low-poly style, flat-lowpoly direction): A vast cave piled with treasure. Use ONLY the kit palette, by name: gold #d0a225, ruby red #c32222, obsidian #17161d, cave blue #2e67b8, gold dark #8f7019, ruby red dark #821717, gold light #debd63, ruby red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `dragonColourAndSize` (0–1, default 0.5) for the kit's "Dragon colour and size" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint 0 errors
Named parts · 15
- Altar
- Stepped base
- Monolith shaft
- Sigil panel
- Dragon sigil
- Altar table
- Gold trim
- Offering bowl
- Dragon gem
- Gem tip
- Left horn
- Right horn
- Bowl coins
- Hoard spill
- Gem chips
Note: 1.31 m tall, 1.30 m wide at the base — believable shrine scale for a cavern treasure scene; rests on y=0 (scatter coins embed ≤2 mm for contact). GLB is 300 KB, 3604 tris, 16 meshes, no animations. Part ids use the transliterated root 'dragonshoardcavernaltar' (the slug's hyphens are not legal in part-id roots). Params are viewer remix knobs — the exported GLB is the default pose; 'dragonColourAndSize' drives crown scale + the blue tip share of the gem. Materials are named exactly after kit palette colours so the hoard recolours as one. glb-lint reports 0 errors; warnings are exporter material clones (16 materials over 8 palette colours) and intended part nesting.
More like this
All of Dragon's Hoard Cavern →
Falling rock trap
Dragon's Hoard Cavern3,520 tris

Swinging chain
Dragon's Hoard Cavern2,312 tris

Dragon wing flap
Dragon's Hoard Cavern1,622 tris

Bones
Dragon's Hoard Cavern2,574 tris

Scorched shields
Dragon's Hoard Cavern2,468 tris

Gem clusters
Dragon's Hoard Cavern892 tris

Swords
Dragon's Hoard Cavern664 tris

Goblets
Dragon's Hoard Cavern2,700 tris
Free under the 1DesignTool 3D library license. Model #29 of 297.