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Chapel

A small white wedding chapel in flat low-poly style, with a front bell tower, open belfry with a gold bell, pink spire and gold cross, a steep pitched roof, lancet windows, and an arched double door hung with a flower garland.

Chapel 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,332
Vertices
6,996
Meshes · materials
23 · 8
Size (W × H × D)
7.0 m × 16 m × 13 m
File
GLB · 181 KB
Animation
Static
Collection
Wedding Venue

Palette · named materials

  • wall#f4f1ec
  • trim#d7cebc
  • roof#d14775
  • door#3d2a1c
  • glass#e085a3
  • accent#d0a225
  • foliage#89a178
  • flower#e085a3
  • shadow#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/wedding-venue-chapel/f33aab452c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Chapel for the Wedding Venue kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Wedding Venue kit (Low-poly style, flat-lowpoly direction): A garden ceremony and a party. Use ONLY the kit palette, by name: white #f4f1ec, blush pink #e085a3, sage #89a178, gold #d0a225, white dark #d7cebc, blush pink dark #d14775, white light #f9f8f6, blush pink light #eec4d2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `colourScheme` (0–1, default 0.5) for the kit's "Colour scheme" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 5.38M tokens (95% cached) · ≈ $4.11 at API prices
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 16

  • Chapel (asset root)
  • Chapel
  • Plinth
  • Front steps
  • Nave walls
  • Roof
  • Corner pilasters
  • Bell tower
  • Belfry
  • Bell
  • Spire
  • Cross
  • Front door
  • Windows
  • Door garland
  • Flowering shrubs

Note: Real-world scale: about 7.0 m wide x 13.4 m deep x 16.5 m tall to the top of the cross (nave walls 4.2 m to the eaves). Origin is at the bottom centre, resting on y = 0, with the door facing +Z. 2332 triangles, 8 materials named exactly by Wedding Venue palette colour (white, white dark, blush pink dark, dark wood, blush pink, gold, sage, soot black); flat-shaded, no textures, no animation. colourScheme switches between three palette schemes: classic (mid grey roof, soot black glass) below 0.33, blush (blush pink dark roof, blush pink glass, the shipped default) up to 0.66, and garden (sage roof, warm white walls) above that. The GLB is the default blush scheme. Changing the scheme also changes the material names, so the kit can still recolour by name. naveLength, windowCount and spireHeight rebuild the geometry; on short naves the window count is capped so windows stay at least 1.3 m apart. The ground disc and lights belong to the viewer only and are not in the GLB. glb-lint reports 0 errors; its warnings are heuristics: the 16.5 m height is deliberate, the meshes are non-indexed for flat shading, and the bell, spire and cross are seated on parts in neighbouring groups rather than floating.

About the Chapel 3D model

Chapel is a free low-poly 3D model from the Wedding Venue set. It measures 7.0 m × 16 m × 13 m (W × H × D) at real-world scale and is built from 2,332 triangles across 23 meshes, with 16 named parts. Download the 181 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Chapel 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 181 KB: 2,332 triangles, 6,996 vertices and 8 materials, modelled in metres at 7.0 m × 16 m × 13 m.
Can I animate Chapel?
It ships as a static mesh. Its 16 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Chapel 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #20 of 872.