Soldier tents
A cluster of three low-poly wedge soldier tents with open door flaps, guy ropes, pegs and faded-red pennants, pitched for a siege-camp street.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,388
- Vertices
- 2,721
- Meshes · materials
- 83 · 83
- Size (W × H × D)
- 6.6 m × 2.4 m × 8.1 m
- File
- GLB · 199 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Siege Camp
Palette · named materials
- cloth#bf9769
- clothB#d2bca2
- hem#9a7142
- rope#8f7356
- wood#3d2a1c
- interior#1b1b22
- livery#c05959
- steel#7e8c9a
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/siege-camp-soldier-tents/901bc3e681/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Soldier tents for the Siege Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Siege Camp kit (Low-poly style, flat-lowpoly direction): An army camped outside the walls. Use ONLY the kit palette, by name: canvas tan #bf9769, mud #634d36, steel #7e8c9a, faded red #c05959, canvas tan dark #9a7142, mud dark #32261b, canvas tan light #d2bca2, mud light #8f7356, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `armyColours` (0–1, default 0.5) for the kit's "Army colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 13
- Soldier tents
- Tent A (front-left)
- Tent A canvas
- Tent A door
- Tent A rigging
- Tent B (right)
- Tent B canvas
- Tent B door
- Tent B rigging
- Tent C (rear)
- Tent C canvas
- Tent C door
- Tent C rigging
Note: Real-world size: ~6.6 x 8.1 m footprint including guy ropes and pegs, 2.41 m tall at the pennant tip; each tent is roughly 2.3 x 3.1 x 1.95 m. Tents rest on y=0; ground pegs are driven 0.03 m below grade as driven stakes. Static asset — evaluatePose is a no-op and the GLB carries no clip. Materials are named by Siege Camp palette colour; the GLB exporter writes per-mesh material instances that share those eight names. Params tentCount/spacing/doorOpen/armyColours rebuild geometry deterministically in the viewer (armyColours controls pennants and door bindings).
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Free under the 1DesignTool 3D library license. Model #1 of 320.