Battering ram
A low-poly battering ram for the Siege Camp kit — a covered wheeled penthouse with a sloped canvas roof, a heavy timber log slung on chains from the ridge beam, an iron head, side heraldry and a ridge pennant. Baked 6-second loop: haul back, release, slam, rebound, settle.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,760
- Vertices
- 7,950
- Meshes · materials
- 21 · 9
- Size (W × H × D)
- 2.5 m × 4.2 m × 6.5 m
- File
- GLB · 287 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Siege Camp
Palette · named materials
- mud#634d36
- mud light#8f7356
- dark wood#3d2a1c
- steel#7e8c9a
- canvas tan#bf9769
- canvas tan dark#9a7142
- canvas tan light#d2bca2
- faded red#c05959
- soot black#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/siege-camp-battering-ram/2f610604d2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Battering ram for the Siege Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Siege Camp kit (Low-poly style, flat-lowpoly direction): An army camped outside the walls. Use ONLY the kit palette, by name: canvas tan #bf9769, mud #634d36, steel #7e8c9a, faded red #c05959, canvas tan dark #9a7142, mud dark #32261b, canvas tan light #d2bca2, mud light #8f7356, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `armyColours` (0–1, default 0.5) for the kit's "Army colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 11
- Battering ram
- Wheeled chassis
- Timber penthouse frame
- Canopy roof
- Swinging ram
- Ram log
- Iron head
- Suspension chains
- Haul rope
- Heraldic shields
- Ridge pennant
Note: Believable field battering ram at real scale: ~2.5 m wide, 3.4 m to the roof ridge, ~4.1 m at pennant tip, ~6.9 m end to end including the iron head and push poles; wheels rest on y = 0. One 6 s seamless clip (haul-back hold, release, forward slam with impact dwell, decaying rebounds, settle to hang); the whole swinging assembly pivots on the actual ridge-beam line and the chassis stays planted. armyColours swaps the side shields and pennant between faded-red livery and canvas-tan-dark and scales the livery. Delivered GLB was material-deduped after export (21 identical per-mesh clones collapsed to 9 palette-named records; geometry, node names and clip unchanged). GLB is 2760 triangles. Intentional lint warnings: non-indexed geometry (flat-shaded facets), timber joinery overlaps, the rope-loop detached heuristic (its ends bury into the log), and the ~4.2 m scale heuristic (declared real-world metres). The serialized rest pose sits mid-haul, so the raw AABB min reads ~-0.10 from a bounding-box corner — no actual vertex goes below ground.
More like this
All of Siege Camp →Free under the 1DesignTool 3D library license. Model #7 of 395.







