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Command tent

A flat-lowpoly canvas command marquee for a siege camp: tapered tan walls, ridge roof with a dark wood beam and pennant finial, red heraldry, a shadowed doorway, guy ropes with stakes, and twin banner standards flanking the entrance.

Command tent 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
580
Vertices
1,144
Meshes · materials
34 · 34
Size (W × H × D)
7.1 m × 4.2 m × 6.5 m
File
GLB · 82 KB
Animation
Static
Collection
Siege Camp

Palette · named materials

  • walls / main canvas#bf9769
  • roof canvas / flaps#d2bca2
  • plain heraldry (armyColours < 0.45)#9a7142
  • heraldry — valance, hood, crest, pennant, cloth#c05959
  • ground stakes#634d36
  • guy ropes#8f7356
  • ridge beam, finial, standard poles#3d2a1c
  • door opening (shadowed interior)#1b1b22
  • spear tips#7e8c9a

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/siege-camp-command-tent/b238fb0572/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Command tent for the Siege Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Siege Camp kit (Low-poly style, flat-lowpoly direction): An army camped outside the walls. Use ONLY the kit palette, by name: canvas tan #bf9769, mud #634d36, steel #7e8c9a, faded red #c05959, canvas tan dark #9a7142, mud dark #32261b, canvas tan light #d2bca2, mud light #8f7356, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `armyColours` (0–1, default 0.5) for the kit's "Army colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 16

  • Command tent
  • Canvas walls
  • Ridge roof
  • Eave valance
  • Ridge beam
  • Roof finial
  • Pennant
  • Front crest
  • Doorway
  • Door interior
  • Door flap left
  • Door flap right
  • Door hood
  • Guy ropes and stakes
  • Banner standard left
  • Banner standard right

Note: Real-world scale: ~4.0 x 4.6 m wall footprint (~4.2 x 4.8 m at the flared ground line), eave at 2.0 m, ridge ~3.4 m, ~4.2 m total to the spear finial. 580 triangles in the exported GLB. Static asset — no animation clip. Origin at bottom centre; ground stakes dip ~0.02 m below y=0 to bite into terrain. Every material is named exactly after a Siege Camp palette colour so the kit can recolour by name (the exporter emits one material record per mesh, all identically named). armyColours below ~0.45 strikes the heraldry to plain canvas tan dark. GLB scope is the model only — the light grey presentation disc in previews is viewer staging.

Free under the 1DesignTool 3D library license. Model #2 of 320.