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Tyre walls

A low-poly modular circuit tyre barrier: two rows of bolted car-tyre stacks on a concrete plinth, alternate front stacks painted white or in team colours, tied by belt straps on both faces.

Tyre walls 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,564
Vertices
16,692
Meshes · materials
7 · 7
Size (W × H × D)
4.0 m × 92 cm × 1.1 m
File
GLB · 398 KB
Animation
Static
Collection
Racing Circuit

Palette · named materials

  • tyre rubber (soot black)#1b1b22
  • painted front stacks (kerb red and white)#f4f1ec
  • team livery stacks (flag colours)#988e81
  • belt straps (tarmac light)#5c5d61
  • bolt rods (tarmac dark)#101113
  • concrete plinth, clamp plates (mid grey)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/racing-circuit-tyre-walls/b8960ce4cb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Tyre walls for the Racing Circuit kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Racing Circuit kit (Low-poly style, flat-lowpoly direction): Speed, pit stops and crowds. Use ONLY the kit palette, by name: tarmac #34373d, kerb red and white #f4f1ec, flag colours #988e81, grass #539b3b, tarmac dark #101113, kerb red and white dark #d7cebc, tarmac light #5c5d61, kerb red and white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `teamLiveries` (0–1, default 0.5) for the kit's "Team liveries" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Tyre walls
  • Concrete plinth
  • Bare tyre stacks
  • Painted front stacks
  • Belt straps
  • Clamp plates and bolts

Note: Size at default params: 4.00 m long (X) × 1.12 m deep (Z) × 0.92 m tall. That is 4 stacks of car tyres (0.49 m across, 0.21 m per tyre) on a 0.06 m concrete plinth, two stacks per grid metre and two rows deep. Snapping: the run spans x = 0 to x = 4 m in whole metres, and the origin is the bottom centre of the −X end face (x = 0, z = 0, y = 0). Both ends are flat cuts with the plinth and belt straps running flush to them, so copies placed at x = 0, 4, 8 … chain into one continuous wall. The track side faces +Z; the back row is bare rubber with straps too. Static: no animation clip. The GLB is baked at the default params: 5,564 triangles, 7 meshes, one per part and palette colour. Every material is named after its kit palette colour so the kit recolours by name; 'mid grey' appears twice because the exporter writes one material per mesh. Team liveries (the kit knob) is the share of the painted front stacks (every other stack) shown in flag colours rather than kerb white; at 0.5 half of them are liveried, spread along the run. Length, tyres per stack and rows deep rebuild the model in the viewer only; the GLB is the default build, and the largest settings (8 m × 6 tiers × 3 rows) go well past the 6,000-triangle budget. glb-lint: 0 errors and 3 expected heuristic warnings: a duplicate palette material, non-indexed flat-shaded geometry, and stacks resting on the plinth or straps and plates buried in the tyres counted as 'detached'. The kit's plan-check rejects the hyphenated library part ids, because its regex allows no hyphen in the first segment; a de-hyphenated copy of the plan passes.

About the Tyre walls 3D model

Tyre walls is a free low-poly 3D model from the Racing Circuit set. It measures 4.0 m × 92 cm × 1.1 m (W × H × D) at real-world scale and is built from 5,564 triangles across 7 meshes, with 6 named parts. Download the 398 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Tyre walls 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 398 KB: 5,564 triangles, 16,692 vertices and 7 materials, modelled in metres at 4.0 m × 92 cm × 1.1 m.
Can I animate Tyre walls?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Tyre walls 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #40 of 1815.