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Twisted trees

A clump of three gnarled, leafless swamp trees with corkscrew trunks, root flares and cypress knees on a bog mound with standing pools, hanging moss, purple mushrooms and a glow-eyed hollow.

Twisted trees 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,326
Vertices
15,978
Meshes · materials
18 · 18
Size (W × H × D)
3.4 m × 4.7 m × 2.5 m
File
GLB · 522 KB
Animation
Static
Collection
Enchanted Swamp

Palette · named materials

  • wood#3d2a1c
  • mound#235223
  • water#2d5353
  • hollow#122121
  • moss#3a883a
  • strand#235223
  • grass#5db15d
  • stone#7d828c
  • stem#e4ddcd
  • cap#6e3a88
  • eyes#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-twisted-trees/002e9d027c/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Twisted trees for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 22

  • Twisted trees
  • Bog mound
  • Standing pools
  • Stones
  • Moss tufts
  • Cypress knees
  • Mushrooms
  • Mushroom stems
  • Mushroom caps
  • Tall twisted tree
  • Trunk and root flare
  • Crooked branches
  • Hanging moss
  • Leaning twisted tree
  • Trunk and root flare
  • Crooked branches
  • Hanging moss
  • Crooked sapling
  • Trunk and root flare
  • Crooked branches
  • Hollow knot
  • Glow eyes

Note: About 4.7 m tall on a ~3.4 x 2.5 m bog mound footprint at default params; metres, +Y up, front +Z, origin at bottom centre on y = 0. Static asset — evaluatePose is a no-op and no clip is baked. The fogDensity knob drives the viewer's scene fog only and is not exported with the model. Every material is named by the kit palette colour it uses; flat facet normals are baked into the geometry so the low-poly look survives outside three.js. Remaining glb-lint warnings are heuristics: non-indexed geometry is the intended flat-shading style, material entries repeat palette names because the exporter writes one per mesh, and 'detached mossclumps' is a false positive — the clumps are embedded in branch crooks.

Free under the 1DesignTool 3D library license. Model #51 of 297.