Bubbling mud
A low-poly enchanted mud pot: a lumpy mound with a clod rim around a murky teal pool. Mud and purple gas domes swell and pop on a 6 s loop, releasing wisps and foam ripples.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,581
- Vertices
- 2,758
- Meshes · materials
- 32 · 32
- Size (W × H × D)
- 92 cm × 28 cm × 85 cm
- File
- GLB · 184 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- earth#3d2a1c
- water#122121
- wet#2d5353
- magic#6e3a88
- foliage#3a883a
- foliageD#235223
- stone#7d828c
- foam#f2ede2
- mist#4d8080
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-bubbling-mud/ef9f31df9a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Bubbling mud for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 17
- Bubbling mud
- Mud mound
- Wet pool
- Clod rim
- Moss patches
- Stones
- Bubble 1
- Bubble 2
- Bubble 3
- Bubble 4
- Bubble 5
- Wisp 1
- Wisp 2
- Wisp 3
- Ripple 1
- Ripple 2
- Low mist
Note: Model is a ~0.71 m wide, 0.28 m tall mud patch at the default patchRadius of 0.35 m — a small bubbling mud pot for a swamp diorama. The GLB carries a baked 6 s 'scene-motion' clip: every animated pivot sits at its hinge (bubbles scale about their base on the pool surface, wisps rise from their pop point, ripple rings expand about the pool centre); the mound base never moves. fogDensity (0–1) only changes the translucent mist sheets' opacity — at 0 the fog is nearly gone. Part ids use the checker's hyphen-free form (enchantedswampbubblingmud.*). The exporter writes one material copy per mesh; every material name is the kit palette colour it uses, so the kit recolours them as one. glb-lint reported 0 errors; its warnings (per-mesh material clones, non-indexed flat-shaded geometry, small bounds vs 1 m reference) are expected for this direction and subject.
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Free under the 1DesignTool 3D library license. Model #35 of 297.