Stone circle
A low-poly megalithic stone circle in a foggy bog: a ring of faceted standing stones with a lintelled portal entrance, fallen and moss-covered blocks, a carved altar slab, puddles, crystals, mushrooms and mist.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,070
- Vertices
- 9,210
- Meshes · materials
- 46 · 46
- Size (W × H × D)
- 7.7 m × 3.1 m × 8.2 m
- File
- GLB · 346 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- stone#7d828c
- carved#e4ddcd
- puddle#2d5353
- mud#122121
- moss#3a883a
- mossDark#235223
- wood#3d2a1c
- crystal#6e3a88
- mist#4d8080
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-stone-circle/1c03e374aa/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Stone circle for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 16
- Stone circle
- Portal trilithon
- Portal stone left
- Portal stone right
- Portal lintel
- Ring stones
- Fallen stones
- Carved marks
- Altar slab
- Bog mounds
- Standing water
- Enchanted crystals
- Mushrooms
- Gnarled root
- Moss overgrowth
- Mist wisps
Note: Ring is ~8 m across and 3.1 m tall at the lintel (origin at bottom centre, rests on y = 0, front portal faces +Z). fogDensity drives both viewer fog and the opacity of the modelled mist wisps. Static asset — no clips. GLB carries per-mesh material clones from the viewer's export path; every material is named after its palette colour so kit recolouring still works by name. glb-lint reports 0 errors; warnings are per-mesh material count, non-indexed flat-shaded geometry (intentional), altar groove inlays counted as overlaps, and the lintel flagged detached by a bbox heuristic though it is embedded in both portal stone tops.
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Free under the 1DesignTool 3D library license. Model #45 of 297.