Mushroom clusters
A clump of spotted purple-cap swamp mushrooms on bone stems rooted in a mossy bog hummock — murky pool, pebbles and grass tufts around them, one teal-capped oddball leaning out and tiny warm-white sprite buds glowing at the moss line.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,052
- Vertices
- 12,588
- Meshes · materials
- 30 · 30
- Size (W × H × D)
- 67 cm × 30 cm × 52 cm
- File
- GLB · 325 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- earth#235223
- foliage#3a883a
- foliage#5db15d
- water#2d5353
- trim#7d828c
- trim#e4ddcd
- accent#f2ede2
- accent#6e3a88
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-mushroom-clusters/b98afc2d7f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Mushroom clusters for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 30
- Mushroom clusters
- Bog mound
- Murky pool
- Pebbles
- Moss cushions
- Fresh moss tips
- Moss tufts
- Hero spotted mushroom
- Hero stem
- Hero cap and underside
- Hero cap warts
- Hero stem collar
- Tall spotted mushroom
- Tall stem
- Tall cap and underside
- Tall cap warts
- Tall stem collar
- Mid spotted mushroom
- Mid stem
- Mid cap and underside
- Mid cap warts
- Leaning teal mushroom
- Leaning stem
- Leaning cap and underside
- Sprout mushrooms
- Sprout stems
- Sprout caps
- Glow sprites
- Sprite stems
- Sprite caps
Note: Real-world scale: 0.30 m tall on a ~0.62 x 0.52 m hummock — a giant-toadstool clump at the bog floor. 3052 triangles in the exported model (the viewer adds a staged murky-teal water disc and shadow catcher outside the GLB; render count 3342). Caps are closed lathe shells — the pale underside bowl is real geometry, not a texture, so looking up under a rim never hits a hole. Wart spots and stem collars are modeled geometry half-embedded in their caps/stems. fogDensity only drives the viewer's FogExp2 haze and sprite-bud glow — it is not baked into the GLB. Static asset: evaluatePose is a no-op and the GLB carries no animation clip. glb-lint reported 0 errors; its warnings are heuristic — non-indexed facets are the intended flat-shading bake, and the reported overlaps are the deliberate moss/puddle/pebble embeds. Origin bottom-centre; the mound rim rests on y = 0.
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Free under the 1DesignTool 3D library license. Model #42 of 297.