Lily pond tiles
A 4 × 4 m enchanted-swamp ground tile: mossy mud banks around a murky pond, a stream channel that exits the west and east edges, lily pads with one water-lily blossom, a frog, cattails, mushrooms, stones, a half-sunk log and thin fog wisps.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,070
- Vertices
- 26,318
- Meshes · materials
- 23 · 23
- Size (W × H × D)
- 4.0 m × 99 cm × 4.0 m
- File
- GLB · 321 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- water#2d5353
- deep#122121
- moss#3a883a
- mossDark#235223
- mossLight#5db15d
- mud#3d2a1c
- purple#6e3a88
- bone#e4ddcd
- petal#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-lily-pond-tiles/5feea6a855/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Lily pond tiles for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint UNVERIFIED (0 errors; heuristic warnings only)
Named parts · 12
- Lily pond tile
- Sculpted bank terrain
- Pond + stream water
- Lily pad cluster
- Water-lily blossom
- Bog frog
- Cattail reeds
- Sedge tufts
- Bank stones
- Purple-cap mushrooms
- Half-sunk bog log
- Fog wisps
Note: Exact 4 × 4 m footprint centred on the origin, flat edges at y = 0, and every edge height profile matches its opposite so copies tile with neighbours in all directions; the stream channel exits the west and east edges at the same place. Max height ~0.99 m (cattail tips). Materials are named exactly after the Enchanted Swamp palette colours for kit recolouring. fogDensity controls both the modelled mist wisps and the viewer-only scene fog (scene fog never exports); at 0 the wisps disappear. waterLevel stays below the banks across its whole range. variant reseeds pad/tuft/stone/mist placement deterministically without touching the terrain. Water surface and wisps intentionally float above ground plane; pads stagger ±1.6 mm so overlapping rims never z-fight. No animation — static rest pose.
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Free under the 1DesignTool 3D library license. Model #47 of 297.