Hanging charms
A mossy twig hung from a cord loop, strung with witch charms — spirit crystal, bone, crescent moon, potion vial and herb bundle — on staggered cords with faceted beads. Static flat-lowpoly prop for the Enchanted Swamp kit.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,122
- Vertices
- 3,265
- Meshes · materials
- 38 · 38
- Size (W × H × D)
- 26 cm × 43 cm × 11 cm
- File
- GLB · 168 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- dark wood#3d2a1c
- soot black#1b1b22
- bone#e4ddcd
- warm white#f2ede2
- purple#6e3a88
- murky teal light#4d8080
- moss green#3a883a
- moss green light#5db15d
- mid grey#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-hanging-charms/e3f664b9e9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Hanging charms for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 23
- Hanging charms
- Suspension hanger
- Hanging loop
- Left tie cord
- Right tie cord
- Gnarled twig
- Moss on the twig
- Fog wisps
- Vial strand
- Vial strand cord
- Potion vial
- Bone strand
- Bone strand cord
- Bone charm
- Crystal strand
- Crystal strand cord
- Spirit crystal
- Moon strand
- Moon strand cord
- Crescent moon
- Herb strand
- Herb strand cord
- Herb bundle
Note: Static asset, ~0.43 m tall (0.26 × 0.08 m footprint) — believable for a wind-chime-scale charm hanger. Default strandCount=5 ships vial/bone/crystal/moon/herb; at 6–7 a mid-grey bell and a soot-black obsidian shard join the outer slots. fogDensity only drives the viewer-side fog wisps and emissive accents (opacity/glow) — it exports no extra GLB geometry state; the GLB is the model at default params. glb-lint reported 0 errors; its warnings are heuristic (per-primitive material entries, intended nesting like charm rings, floating fog wisps, 0.43 m height vs the 1 m reference). Origin bottom-centre; lowest crystal tip rests on y=0.
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Free under the 1DesignTool 3D library license. Model #43 of 297.