Fishing traps
Two woven bottle fish traps — one standing, one lying on its side with the dark funnel mouth showing — tethered to a leaning stake by a purple cord with a bone charm. Faceted low-poly prop for the Enchanted Swamp kit.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,724
- Vertices
- 2,836
- Meshes · materials
- 30 · 30
- Size (W × H × D)
- 84 cm × 69 cm × 82 cm
- File
- GLB · 148 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- base#3d2a1c
- trim#e4ddcd
- accent#6e3a88
- foliage#3a883a
- water#2d5353
- earth#1b1b22
- staging#122121
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-fishing-traps/f80d59666d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Fishing traps for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 18
- Fishing traps
- Tall trap
- Tall trap shell
- Tall trap weave
- Tall trap rim hoop
- Tall trap funnel
- Tall trap cord
- Tall trap moss
- Lying trap
- Lying trap shell
- Lying trap weave
- Lying trap rim hoop
- Lying trap funnel
- Lying trap cord
- Lying trap moss
- Tether stake
- Tether rope
- Bone charm
Note: Real-world scale: the standing trap is 0.58 m tall (0.68 m to the tip of its carry-cord loop); the whole cluster spans about 0.84 × 0.82 m of ground. Param notes: trapCount=1 removes the lying trap, trapCount=3 adds a smaller third trap (adds a fishingtraps.trap_c part subtree); fogDensity only drives the viewer's FogExp2 mist and the mud patch — it does not change the exported model. The stake tip embeds ~1 cm into the ground (bounds min y −0.013) to read as driven into mud. The exported GLB has one material clone per mesh (exporter behaviour); all carry exact palette names so kit recolouring still applies.
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Free under the 1DesignTool 3D library license. Model #40 of 297.